Karl Kuras wrote:
> 
> From: "Hugh Falk" <[EMAIL PROTECTED]>
> > Yeah, a bit lame, but nothing a multi-tap doesn't fix.  That's the type of
> > cost cutting feature I can agree with.  That makes perfect sense and keeps
> > the cost down.  Texture memory on the other hand is not a place to skimp.
> > It can be worked around, but again it makes the programmers job more
> > difficult.
> 
> I have to disagree... the multitap is like any other peripherial, they won't
> be purchased by enough people to warrant the additional cost of including
> supporting code in a wide variety of games.  PSX had a multitap and I can't
> recall any games that used it after the first wave of releases.  And SNES
> had one too, but only game I recall using it was Bomberman (granted, that
> was enough to warrant the purchase).  Peripherals have almost always failed
> on consoles.

Not sure how this is related, but the Jaguar's multi-tap was used so
infrequently that it was included *with* White Men Can't Jump.  I
honestly can't remember any other games that use the multi-tap on the
Jag.

----------------------------------------------------------------------
This message was sent to you because you are currently subscribed to
the swcollect mailing list.  To unsubscribe, send mail to 
[EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/

Reply via email to