Pedro Quaresma wrote: > > Jim Leonard wrote: > >Trust me, I can classify them. :) Genres haven't blurred; people's minds > >have. Go ahead -- hit me with something difficult. > > Jagged Alliance, Birthright. > Wait, want really difficult ones? OK then: Europa 1400 The Guild, King of > Dragon Pass :)
Jagged Alliance: Strategy, subgenres Role-Playing. Birthright: Same as Jagged Alliance, with Medieval Fantasy thrown in. Europa 1400: The Guild: Strategy, subgenres Managerial. King of Dragon Pass: Adventure (finally) + Strategy, subgenres Managerial, Role-Playing. (Wow, this game looks interesting -- I'll try to play it) These aren't hard to classify. In fact, no game is hard to classify. I think what is missing for most people is that no clear agreement of what some genres like "adventure" or "RPG" mean. Properly defining genres has been one of our missions since inception. Take a look at some MobyGames genres (find a game and click on the genre to get its description); I would very much like to know if anyone thinks we have something defined incorrectly. Most people don't have a problem with the way MobyGames defines a genre, but some people have a problem with the Main genres (Action, Adventure, Educational, Racing / Driving, Simulation, Sports, Strategy). Every month we refer people to the FAQ question "Why isn't RPG a Main genre?". -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. ---------------------------------------------------------------------- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/