The problem we'll run into here is, how do we differentiate between someone selling a complete game and someone selling just a loose disk in a lot with 50 others? I've got a script I run that does my automated eBay searches, but it's really just opening a URL to eBay with the appropriate keyword search parameters. I get tons of false positives, but it's quick to glance through them. That wouldn't work so well with this.
----- Original Message ----- From: <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, January 28, 2004 9:09 PM Subject: Re: [SWCollect] Rarity Scale > If anyone can write an app to poll eBay for a given list of games and track the numbers, our job is done. This whole scale can be automated. Game rankings can change in real-time based on actual eBay data. > > Hugh > > -----Original Message----- > From: Marco Thorek <[EMAIL PROTECTED]> > Sent: Jan 28, 2004 9:39 PM > To: [EMAIL PROTECTED] > Subject: Re: [SWCollect] Rarity Scale > > [EMAIL PROTECTED] schrieb: > > > > That's the spirit, C.E.! > > > > I think we could at least start a running list and watch it grow over > > time. It has to start somewhere. I'll host it on GOTCHA unless > > somebody has a better suggestion. I can start with about 100 games > > I've searched for regularly on Ebay over the years. I have a pretty > > good feel for them in terms of availability. > > > > You guys could then go through and make comments where you think > > they're wrong. "I've seen 50 of those on eBay in the last > > year...that's not rare." You can also grow the list with your own > > personal searches and experience. > > Do you think about using a CGI script? > > > I'd like to base the CURIOUS Scale solely on a game's availability on > > on-line auctions. This represents the general availability to the > > buying public and is as good an indicator as I can think of. It would > > work like this: > > > > In the last 2 years, a complete (VG/VG or better) version of this game > > has appeared on an on-line auction approximately: > > > > 20 times or less = Rare > > 21 - 80 times = Uncommon > > More than 80 = Common > > You could put condition into the formula as a modifier. > > > Imaginary, Unique and Oddity would have to be determined by the group. > > Hm, > > Imaginary - Not even a single appearance > Unique - 5 times or less > Oddity - Any game that was not a regular publication > > You could combine Oddity and the other gradings. > > > Obviously this is based on complete speculation, but who would be > > better to speculate on it than us? Honestly, I think auction > > availability is a better indicator of availability than just about > > anything else (including production runs). Since it is an indicator > > of how many are for sale on the open market. Sure there may be a box > > of Drash's in a warehouse somewhere, but how many of us will ever have > > a chance to buy them? We won't...unless they show up on eBay. > > Well, any grading will always be subjective. We as individuals choose > certain factors in our grading and collectively we can arrive at a > common denominator that represents us as a group. Others might choose > other factors. > > Marco > > ---------------------------------------------------------------------- > This message was sent to you because you are currently subscribed to > the swcollect mailing list. To unsubscribe, send mail to > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' > Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ > > > > ---------------------------------------------------------------------- > This message was sent to you because you are currently subscribed to > the swcollect mailing list. To unsubscribe, send mail to > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' > Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ ---------------------------------------------------------------------- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/