I think we'd have to limit it to hits in the title only.  Otherwise, we
would get hits for people who put things like, "Come to my site and see
pictures of Ultima: Escape from Mt. Drash."  And it would look like
there are 30 Drash's out there at any given time :-)))

Also, let me reiterate, I'm not trying to do a price guide.  I don't
care about value.  I'm simply doing a rarity/availability guide, which
will be challenging enough.

Brad, if you're serious about it, let's talk off-line about details.
I'd be more than willing to work on it.


Hugh

-----Original Message-----
From: BL [mailto:[EMAIL PROTECTED] 
Sent: Thursday, January 29, 2004 8:13 PM
To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
Subject: Re: [SWCollect] Rarity Scale

Well, I've thought of that, but there's a lot of factors involved, like
condition etc that will effect prices.  If we pioneered an ebay title
posting format, then well, it would be pretty easy.  Or alternatively,
we
could only use those entries that have certain information in the title,
or
yet another possibility - just use all "found" auction data, and make
that
the "middle of the road" average.  I'd be interested in something like
this,
and  could code the DB and app.

----- Original Message ----- 
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, January 28, 2004 10:09 PM
Subject: Re: [SWCollect] Rarity Scale


> If anyone can write an app to poll eBay for a given list of games and
track the numbers, our job is done.  This whole scale can be automated.
Game rankings can change in real-time based on actual eBay data.
>
> Hugh
>
> -----Original Message-----
> From: Marco Thorek <[EMAIL PROTECTED]>
> Sent: Jan 28, 2004 9:39 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [SWCollect] Rarity Scale
>
> [EMAIL PROTECTED] schrieb:
> >
> > That's the spirit, C.E.!
> >
> > I think we could at least start a running list and watch it grow
over
> > time.  It has to start somewhere.  I'll host it on GOTCHA unless
> > somebody has a better suggestion.  I can start with about 100 games
> > I've searched for regularly on Ebay over the years.  I have a pretty
> > good feel for them in terms of availability.
> >
> > You guys could then go through and make comments where you think
> > they're wrong.  "I've seen 50 of those on eBay in the last
> > year...that's not rare."  You can also grow the list with your own
> > personal searches and experience.
>
> Do you think about using a CGI script?
>
> > I'd like to base the CURIOUS Scale solely on a game's availability
on
> > on-line auctions.  This represents the general availability to the
> > buying public and is as good an indicator as I can think of.  It
would
> > work like this:
> >
> > In the last 2 years, a complete (VG/VG or better) version of this
game
> > has appeared on an on-line auction approximately:
> >
> > 20 times or less = Rare
> > 21 - 80 times = Uncommon
> > More than 80 = Common
>
> You could put condition into the formula as a modifier.
>
> > Imaginary, Unique and Oddity would have to be determined by the
group.
>
> Hm,
>
> Imaginary - Not even a single appearance
> Unique - 5 times or less
> Oddity - Any game that was not a regular publication
>
> You could combine Oddity and the other gradings.
>
> > Obviously this is based on complete speculation, but who would be
> > better to speculate on it than us?  Honestly, I think auction
> > availability is a better indicator of availability than just about
> > anything else (including production runs).  Since it is an indicator
> > of how many are for sale on the open market.  Sure there may be a
box
> > of Drash's in a warehouse somewhere, but how many of us will ever
have
> > a chance to buy them?  We won't...unless they show up on eBay.
>
> Well, any grading will always be subjective. We as individuals choose
> certain factors in our grading and collectively we can arrive at a
> common denominator that represents us as a group. Others might choose
> other factors.
>
> Marco
>
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