Jim Leonard wrote:
Still, as "clever" as Starforce 3 is, I've seen worse. In fact, I was wondering when better protection was going to come along (copy-protection became a bit of a joke once Windows and CDROMs rolled around -- Starforce 3 is the only thing that actually provides a challenge nowadays).
In fact, to respond to my own post, I just found that Starforce has two easily-found code sections, .brick and .sforce, and the ep (entry point) is 69690000h -- kind-of stands out, eh? So this will be easy to crack on a per-game basis.
Nothing is uncrackable. :-) Whatever one man can create, another can destroy. -- Jim Leonard ([EMAIL PROTECTED]) World's largest electronic gaming project: http://www.MobyGames.com/ A delicious slice of the demoscene: http://www.MindCandyDVD.com/ Various oldskool PC rants and ramblings: http://www.oldskool.org/
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