That's a clever use... I would not have thought about using SwfMill for this, didn't know loadMovie could be painful... Thanks for sharing !
On 6/7/06,
Hansi Raber <[EMAIL PROTECTED]> wrote:
Hey !Sorry for my late reply, it took a while to finally finish the changes...On May 18, 2006, at 12:06 PM, Quentin wrote:[ ... ]Could you tell us what SwfMill helps you doing within this game ?
Funny one, tho ![ ... ]Allright, to know what i'm talking about you should maybe play once
You see a grid of 2x2, 4x4, 8x8, 9x9, 12x12 and 16x16 pictures.16 x 16, thats 256 pictures. In flash the only way to load a picturedynamically is loadMovie. But there are two problems:- loadMovie is really slow for many pictures, even if they are cached- duplicateMovie doesn't work on images inserted using loadMovie.there might be easier solutions, we, however, used swfmill createa swf file that contains five movieclips (for 2x2, 4x4, 9x9, ....) withall the images well aligned. so all i have to do is load a single swffile and then hide / show the movieclips within this swf.i hope that makes sense somehow.thanks again!hansi.On 5/18/06, Hansi Raber < [EMAIL PROTECTED]> wrote:Hansi Raber < [EMAIL PROTECTED]> (on Wed, 17 May 2006 13:17:01 +0200):
> ./configure --prefix=... --enable-static --disable-shared
> that looks fine. what prefix do you actually use? .?
thats a good question! i check and had installed the app in a
different path than i built it for.
now it's working supernice!
if you wanna see what i'm using at for...check out
http://www.benettonplay.com/toys/oddoneout/
woooo - swfmill rocks!
hansi.
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