I was interested, so I took a look, but I gotta say - take a few steps back. There's nothing on the web site that says in any detail what this thing does, and nothing in Documentation that even eludes how to use it!
Is it command line? Do you need to pass it a file? If there is this stuff, I didn't see it. There is more info about what it is in this email message, than on the web site! I'm not saying this to be a pain - but rather because I have such HUGE problems with swfmill that I want you to succeed! Also - do you handle SVG files? -BKG On Thu, Aug 27, 2009 at 1:39 PM, Palotai Robin <[email protected]>wrote: > Hi all! > > We finally reached the testing stage in developing SamHaXe. For > those who never heard of SamHaXe (probably the most of you) it's a > haXe/neko based flash resource assembly tool used for collecting > various assets(images, sounds, movie clips, fonts, etc.) into a single > SWF file. It's partially a replacement for swfmill which (among other) > offers > similar functionality but has known stability and other issues > especially under windows. SamHaXe is meant to be cross platform that's > why we decided to develop in haXe and chose neko as the target. > > If you're interested in testing SamHaXe please visit > http://mindless-labs.dyndns.org/trac/samhaxe/ Here you can check out > the source code from the SVN repository compile, test, read the > documentation or submit tickets if you encounter some bug (I'm sure > you will) :) > > There are also Windows binaries at the bottom of that page if you are not > keen on compiling. Please don't let it frighten you that > the website may be a bit (khm) slow for now. > > Have fun testing and don't hesitate to write us if you have any questions! > > Ron & Kukkerman > > _______________________________________________ > swfmill mailing list > [email protected] > http://osflash.org/mailman/listinfo/swfmill_osflash.org >
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