I read about this the other day on the mindless labs website. It sounds like a good idea, probably better suited to many projects than is swfmill, although i haven't tried it out yet because i am away from home this week. I was a little bit disappointed to read that all code still resides on the first frame, so it still isn't possible to build a proper preloader. Regarding SVG, it shouldn't be too difficult to adapt the import code from swfmill. I might even have a go myself. - Dan C.
On 27/08/2009, Palotai Robin <palotai.ro...@gmail.com> wrote: > Hi all! > > We finally reached the testing stage in developing SamHaXe. For > those who never heard of SamHaXe (probably the most of you) it's a > haXe/neko based flash resource assembly tool used for collecting > various assets(images, sounds, movie clips, fonts, etc.) into a single > SWF file. It's partially a replacement for swfmill which (among other) > offers > similar functionality but has known stability and other issues > especially under windows. SamHaXe is meant to be cross platform that's > why we decided to develop in haXe and chose neko as the target. > > If you're interested in testing SamHaXe please visit > http://mindless-labs.dyndns.org/trac/samhaxe/ Here you can check out > the source code from the SVN repository compile, test, read the > documentation or submit tickets if you encounter some bug (I'm sure > you will) :) > > There are also Windows binaries at the bottom of that page if you are > not keen on compiling. Please don't let it frighten you that > the website may be a bit (khm) slow for now. > > Have fun testing and don't hesitate to write us if you have any questions! > > Ron & Kukkerman > > _______________________________________________ > swfmill mailing list > swfmill@osflash.org > http://osflash.org/mailman/listinfo/swfmill_osflash.org > -- Sent from my mobile device _______________________________________________ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org