Now you're cooking with gas, Oli! Great when it works eh? The fun is back in coding... :o)
Regards, Chris. >On Tue, 14 Sep 2010 20:36:51 +0200 >Oliver Kindernay <oliver.kinder...@gmail.com> wrote: > So, this is my script now :) > > ################################### > .flash filename="loadswf.swf" bbox=200x200 version=8 fps=60 compress > .box spot width=1 height=1 color=black > > .sprite view_frame > .put spot x=0 y=0 > .action: > var dummy_value=0; > .end > .end > > .png arrow_r "sipka_right.png" > .png arrow_l "sipka_left.png" > > .button right > .show arrow_r as=area > .show arrow_r as=hover > .show arrow_r as=idle > .show arrow_r as=pressed > .end > > .button left > .show arrow_l as=area > .show arrow_l as=hover > .show arrow_l as=idle > .show arrow_l as=pressed > .end > > .put b2=left > .put b1=right x=60 > > .action: > b1.onPress = function() { view_frame.nextFrame(); }; > b2.onPress = function() { view_frame.prevFrame(); }; > loadMovie("dest.swf",_root.view_frame); > .end > .put view_frame scale=15% x=10 y=20 > .end > ################################### > > How about that? > 2010/9/14 Chris <list_s...@mavdns.net>: > >>On Mon, 13 Sep 2010 18:22:00 +0200 > >>Oliver Kindernay <oliver.kinder...@gmail.com> wrote: > > > >> Thanks, I "recoded" this script to do just remote swf loading: > >> > >> package > > > > Still way too complicated Oliver. ;o) Compile this little scrap > > of code with swfc instead: > > > > ################################### > > .flash filename="loadswf.swf" bbox=200x200 version=8 fps=60 compress > > .box spot width=1 height=1 color=black > > > > .sprite view_frame > > .put spot x=0 y=0 > > .action: > > var dummy_value=0; > > .end > > .end > > > > .action: > > loadMovie("Test.swf",_root.view_frame); > > .end > > .put view_frame x=10 y=20 scale=15% > > .end > > ################################### > > > > Now you've done that, you can then apply the x/y scaling and > > width/height tweaks, to the view_frame object. > > > >> I am very new in ac/flash, so please be patient with me. > > > > That's ok. I'm cr** at AS3 as well as a few other things. Age in > > my case probably. Make all this up as I up along anyway. ;o) > > > >>I'll rather do it in ac3, if I could. > > > > See if you can convert the above scrap to AS3? > > > >> Actually, I am quite good in C. Does swftools contain libraries I can > >> use to create swfs like this? It would be great, if I could do it in C > >> :) But I guess actionscript would by the best choice. > > > > One of the viewers in the distribution has been coded in C. Take a look. > > > > HTH. > > > > Regards, > > > > > > > > Chris. > > > >> 2010/9/12 Chris <list_s...@mavdns.net>: > >> > On Sun, 12 Sep 2010 21:45:01 +0200 > >> > Oliver Kindernay <oliver.kinder...@gmail.com> wrote: > >> > > >> >> Hi, I am trying to code my own pdf viewer. > >> > > >> > Try the wiki to start with.. > >> > > >> > http://wiki.swftools.org/index.php/Pdf2swf > >> > > >> > Check out the third link in the pdf2swf FAQS section. > >> > > >> >> I've this found a viewer code on this mailing list: > >> >> > >> >> package { > >> >>.. > >> > > >> > If I may say make so bold, that's lot of AS3 code for very little > >> > result! ;o) > >> > > >> > You'll find other, more effective viewer code, in the 'swfs' folder from > >> > the > >> > SWFTools distribution. Choice of C, AS2, and SWF. Python versions there > >> > too > >> > if it's compiled in. > >> > > >> >> I compile it with mxmlc from Flex4 SDK. > >> > > >> > Why, when SWFTools has AS£ compile? > >> > > >> >>I am using Linux with Firefox(flash 10), if it matters. > >> > > >> > It doesn't really, no. > >> > > >> >> How to resize MovieClip object to width/height of swf with > >> >> pdf document ? Thanks. > >> > > >> > Basically you are loading your pdf2swf created swf into a movieclip > >> > container. pdf2swf looks for that object under the name 'viewport' If > >> > you choose to code > >> > your own viewer, and load pdf's on the fly, then that object can take > >> > any name > >> > you wish. > >> > > >> > movieclip dimensions are manipulated in the same way as you would an > >> > other > >> > object. By the use of the width, height, and scale parameters. For > >> > example, > >> > > >> > movieClip._width > >> > movieClip._height > >> > movieClip._xscale > >> > movieClip._yscale > >> > > >> > HTH helps! > >> > > >> > Regards, > >> > > >> > > >> > Chris. > >> > > >> > > >> > > >> > > > > > > -- > > Chris <list_s...@mavdns.net> > > > > -- Chris <list_s...@mavdns.net>