My concern regarding a new class in the overlay is interoperability.

With a lot of things in the Swift Overlay, identity isn't relevant. For 
example, we turn a lot of Objective-C classes into structs because their 
identity is not relevant, and they should be copied anyway, so it makes sense 
to let the Swift world be different.

Progress however has innate identity for tracking purposes. Separate Progresses 
for Swift and Obj-C causes problems. If I want to pass my progress to an Obj-C 
API, I can't hand it my Swift progress, I must hand it an Obj-C one.

I can't foresee how a new Progress will integrate cleanly with existing 
NSProgress API. Is it worthwhile creating a separate class that is incompatible 
with Obj-C Foundation?

>> On 22 Feb 2017, at 1:40 am, Charles Srstka <cocoa...@charlessoft.com> wrote:
>> On Feb 21, 2017, at 5:24 AM, Rod Brown <rodney.bro...@icloud.com> wrote:
>> 
>> I applaud the idea. I too find the (NS)Progress API to be very low quality. 
>> It seems a vestige of an earlier time when Cocoa was young and APIs that 
>> seem like they should be simple, just... aren't. I would love to see a much 
>> better API developed.
>> 
>> I'm curious how this idea of developing something from the ground up works 
>> with Apple's preferred idea of using Swift to bring Foundation forward.
> 
> There are several ground-up replacements in the Swift overlay already, if you 
> look at the various value types that have been introduced to replace various 
> NS classes (granted, some of them call through to the underlying Foundation 
> API for their implementation, but others don’t). As long as we eventually end 
> up supporting NSProgress’s interface, something like this should be possible 
> to drop in as long as we do it before the ABI stability lockdown.
> 
> In any event, I BSD-licensed the code, so it’s free to use whether or not 
> Apple ends up using it, so feel free to give it a try (for performance 
> testing, be sure to compile in Release mode, as it does much better with the 
> optimizations on). If you find any bugs or problems, please let me know.
> 
> Thanks,
> Charles
> 
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