This is certainly possible even today. There are many vibrant initiatives in this space that make it usable. I wouldn’t use it in production for another couple years until the dust settles and gets battle tested in real-world production scenarios (think how long Node.js took to be adopted by enterprise companies). If Apple were to officially release a Swift server, it would definitely accelerate this process.
> On May 1, 2016, at 10:48 AM, Raphaël Wach via swift-users > <swift-users@swift.org> wrote: > > Hi Swift programmers, > > I would like to ask for opinions or feedback about server side application > with swift. > Is it realistic to think about creating an application server with swift ? > I would love to develop games with both client and server in Swift and get > rid of any other technologies in my stack but I am not sure that it’s a good > idea for now. > I know that IBM started to allows server side Swift in their cloud though > probably not many people use it for now as it’s a very recent work. > > So does that seem possible for you to develop, host and maintain a game > server with Swift or should I keep using more common server side technologies > like C++, Node.js… ? > > Hopefully, you can give me advices and help me to choose the best solution. > > Cheers, > > Raphaël > _______________________________________________ > swift-users mailing list > swift-users@swift.org > https://lists.swift.org/mailman/listinfo/swift-users _______________________________________________ swift-users mailing list swift-users@swift.org https://lists.swift.org/mailman/listinfo/swift-users