This is certainly possible even today. There are many vibrant initiatives in 
this space that make it usable. I wouldn’t use it in production for another 
couple years until the dust settles and gets battle tested in real-world 
production scenarios (think how long Node.js took to be adopted by enterprise 
companies). If Apple were to officially release a Swift server, it would 
definitely accelerate this process.

> On May 1, 2016, at 10:48 AM, Raphaël Wach via swift-users 
> <swift-users@swift.org> wrote:
> 
> Hi Swift programmers,
> 
> I would like to ask for opinions or feedback about server side application 
> with swift.
> Is it realistic to think about creating an application server with swift ?
> I would love to develop games with both client and server in Swift and get 
> rid of any other technologies in my stack but I am not sure that it’s a good 
> idea for now.
> I know that IBM started to allows server side Swift in their cloud though 
> probably not many people use it for now as it’s a very recent work.
> 
> So does that seem possible for you to develop, host and maintain a game 
> server with Swift or should I keep using more common server side technologies 
> like C++, Node.js… ?
> 
> Hopefully, you can give me advices and help me to choose the best solution.
> 
> Cheers,
> 
> Raphaël
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> swift-users@swift.org
> https://lists.swift.org/mailman/listinfo/swift-users

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