Fwiw, I already have some swift code deployed in my internal server clusters.

Sent from my iPhone

> On May 1, 2016, at 12:40 PM, Basem Emara via swift-users 
> <swift-users@swift.org> wrote:
> 
> This is certainly possible even today. There are many vibrant initiatives in 
> this space that make it usable. I wouldn’t use it in production for another 
> couple years until the dust settles and gets battle tested in real-world 
> production scenarios (think how long Node.js took to be adopted by enterprise 
> companies). If Apple were to officially release a Swift server, it would 
> definitely accelerate this process.
> 
>> On May 1, 2016, at 10:48 AM, Raphaël Wach via swift-users 
>> <swift-users@swift.org> wrote:
>> 
>> Hi Swift programmers,
>> 
>> I would like to ask for opinions or feedback about server side application 
>> with swift.
>> Is it realistic to think about creating an application server with swift ?
>> I would love to develop games with both client and server in Swift and get 
>> rid of any other technologies in my stack but I am not sure that it’s a good 
>> idea for now.
>> I know that IBM started to allows server side Swift in their cloud though 
>> probably not many people use it for now as it’s a very recent work.
>> 
>> So does that seem possible for you to develop, host and maintain a game 
>> server with Swift or should I keep using more common server side 
>> technologies like C++, Node.js… ?
>> 
>> Hopefully, you can give me advices and help me to choose the best solution.
>> 
>> Cheers,
>> 
>> Raphaël
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