Jens, I have to say that I am far from an expert in low level network coding, even if I started using Distributed object in 93 with NeXTStep, and I can build network connection with the basics, listen, bind, accept ... There is an interesting network code in swift with these basics on the IBM swift playground.
I wonder what kind of limitations are no longer relevant ? And I found CocoaAsync very interesting to read because of the intensive use of GCD And maybe it would be interesting to know who use what today with swift to put a server or a client in use? Regards Gérard > Le 3 mai 2016 à 23:03, Jens Alfke <[email protected]> a écrit : > > >> On May 3, 2016, at 12:46 PM, Gerard Iglesias <[email protected]> wrote: >> >> A good reading >> >> https://github.com/robbiehanson/CocoaAsyncSocket > > This is highly Mac/iOS-specific code, so it doesn’t make sense for > applications targeted at servers. > > Also, I’ve used CocoaAsyncSocket and it’s IMHO greatly overcomplicated for > what it does. There is a LOT of code in there, and a fair amount of the > complexity seems to be to work around obsolete limitations of iOS networking > that are no longer relevant. > > —Jens
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