Jens,

I have to say that I am far from an expert in low level network coding, even if 
I started using Distributed object in 93 with NeXTStep, and I can build network 
connection with the basics, listen, bind, accept ... There is an interesting 
network code in swift with these basics on the IBM swift playground.

I wonder what kind of limitations are no longer relevant ?

And I found CocoaAsync very interesting to read because of the intensive use of 
GCD

And maybe it would be interesting to know who use what today with swift to put 
a server or a client in use?

Regards

Gérard 

> Le 3 mai 2016 à 23:03, Jens Alfke <[email protected]> a écrit :
> 
> 
>> On May 3, 2016, at 12:46 PM, Gerard Iglesias <[email protected]> wrote:
>> 
>> A good reading 
>> 
>> https://github.com/robbiehanson/CocoaAsyncSocket
> 
> This is highly Mac/iOS-specific code, so it doesn’t make sense for 
> applications targeted at servers.
> 
> Also, I’ve used CocoaAsyncSocket and it’s IMHO greatly overcomplicated for 
> what it does. There is a LOT of code in there, and a fair amount of the 
> complexity seems to be to work around obsolete limitations of iOS networking 
> that are no longer relevant.
> 
> —Jens
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