Bugs item #1730067, was opened at 2007-06-02 21:08
Message generated for change (Settings changed) made by mtt710
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https://sourceforge.net/tracker/?func=detail&atid=757416&aid=1730067&group_id=144022

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Category: Crasher/nasty bug
Group: None
Status: Open
>Resolution: Fixed
Priority: 5
Private: No
Submitted By: Matt Chang (mtt710)
Assigned to: Nobody/Anonymous (nobody)
Summary: Impervious Waypoints

Initial Comment:
I've noticed a rather bothersome bug. Sometimes when I make a way point, when i 
try to move it, it just snaps back into place. When I move another way point 
onto the "Impervious" one (which normally overrides it), it appears to work, 
but when I try to drag it it splits up into two way points again, with, of 
course that one invincible one still there. When I right click the way point 
the only option i get, is to 'Jump to'. If i ever wanted to delete one of these 
super way points, i wouldn't be able to.

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Comment By: Matt Chang (mtt710)
Date: 2007-06-03 20:25

Message:
Logged In: YES 
user_id=1444170
Originator: YES

Okay i found a way to fix it.

You can't actually delete these waypoints but you can move them to a frame
where you can't see them. What you do is open the .sif file (MAKE SURE YOU
BACK IT UP IN CASE YOU MAKE A MISTAKE) in a text editor that can do "Find
and Replace". You do a 'find' for the waypoint by searching for the time of
the waypoint, which is in seconds and not frames. (I'm not sure if it does
minuets and hours or not). The syntax of the file is 'waypoint
time="(time)"'. So you just put in the time of the waypoint, in seconds
(ex. For 2s 6f, if you have 24 frames per second you do 2.25000000s (there
are several zeros)) After you find it, replace the time  with something
else, (a frame where the object can't be seen) then replace all.

If anybody can find an easier way around this please post it.

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You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=757416&aid=1730067&group_id=144022

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