Sven Grüner wrote:
> Knut Arne Bjørndal schrieb:
>   
>> Why not go for the automated approach? If a shape proves to be hard to
>> handle for the renderer we can tune the algorithm and make it better
>> for all areas at once, instead of individual contributors having to
>> manually insert nodes which are nothing more than rendering hints.
>>     
>
> I totally agree and wonder why people are so afraid of using this algorithm.
>
> Why not just give it a try?
> We're not sluggish MegaMapping Inc. When this turns out to be not
> working we can disable it and within a few days time (when most tiles
> are rerendered) we're where we were before - nothing is lost.
>
> But the algorithm Knut wrote seems to be quite smart (discussion on dev
> please) and is IMHO an excellent approach to keep the data free from
> rendering issues.
>
> I *propose* to implemtent this algorithm testwise!
> +1
>
> regards, Sven
>
> Ps: Please apply this to lakes and forests as well, these are often more
> fissured than parking places.
>
> _______________________________________________
> talk mailing list
> talk@openstreetmap.org
> http://lists.openstreetmap.org/cgi-bin/mailman/listinfo/talk
>
>   
I'll give it a try in some future version of Kosmos, if it's not too 
performance-intensive for interactive map painting.

Regards,
Igor

-- 
http://igorbrejc.net


_______________________________________________
talk mailing list
talk@openstreetmap.org
http://lists.openstreetmap.org/cgi-bin/mailman/listinfo/talk

Reply via email to