Sven Grüner wrote: > Knut Arne Bjørndal schrieb: > >> Why not go for the automated approach? If a shape proves to be hard to >> handle for the renderer we can tune the algorithm and make it better >> for all areas at once, instead of individual contributors having to >> manually insert nodes which are nothing more than rendering hints. >> > > I totally agree and wonder why people are so afraid of using this algorithm. > > Why not just give it a try? > We're not sluggish MegaMapping Inc. When this turns out to be not > working we can disable it and within a few days time (when most tiles > are rerendered) we're where we were before - nothing is lost. > > But the algorithm Knut wrote seems to be quite smart (discussion on dev > please) and is IMHO an excellent approach to keep the data free from > rendering issues. > > I *propose* to implemtent this algorithm testwise! > +1 > > regards, Sven > > Ps: Please apply this to lakes and forests as well, these are often more > fissured than parking places. > > _______________________________________________ > talk mailing list > talk@openstreetmap.org > http://lists.openstreetmap.org/cgi-bin/mailman/listinfo/talk > > I'll give it a try in some future version of Kosmos, if it's not too performance-intensive for interactive map painting.
Regards, Igor -- http://igorbrejc.net _______________________________________________ talk mailing list talk@openstreetmap.org http://lists.openstreetmap.org/cgi-bin/mailman/listinfo/talk