On Fri, May 22, 2009 at 11:19 AM, Ben Laenen <benlae...@gmail.com> wrote:
> On Friday 22 May 2009, Andy Allan wrote:
>> On Thu, May 21, 2009 at 6:13 PM, Ben Laenen <benlae...@gmail.com>
> wrote:
>> > A typical city here would look like all roads inside the built-up
>> > area inside one relation, and when there are roads inside it with
>> > another speed limit, tag those ways with maxspeed.
>>
>> Jesus.
>>
>> * Anyone who doesn't know what ST_Intersects means should go find
>> out. And I mean by writing an application, not by using google
>> * Anyone who thinks that processing relations is magically wonderful
>> should go reimplement the translucent colouring on the cyclemap
>> without any overlap artifacts.
>> * Anyone who thinks that "GIS Stuff" is too complex for portable
>> devices should think long and carefully about the word
>> "pre-processing" and c.f. osm2pgsql, mkgmap, XAPI and every other
>> tool we have for that already. Oh, and write an application that uses
>> them, not just read the wiki.
>>
>> This has to be one of the absolute worst discussions for people
>> asserting things they actually have no experience of doing. It's
>> cringe-worthily painful to read.
>
> Not sure what your comment is doing here. We're trying to get
> information about ways into OSM in the first place here, so for example
> the map in you gps map knows after preprocessing the OSM data how fast
> you can go on each road. So this is a discussion about how to store
> that data so it is not too difficult, can be easily maintained in
> future and doesn't have obvious flaws.
>
> So what your rendering stuff is doing here, no idea. We're not trying to
> render anything here.

See if you think that my stuff was about rendering, then you are
missing the point. It's all about data processing. Even the bit about
translucent colouring is not about rendering (that's easy -
opacity=0.7) it's about *processing* (unwinding relations into linear
features).

Again, you seem to be saying "I don't understand your point so *you*
must be wrong".

Cheers,
Andy

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