On Wed, Jul 22, 2009 at 8:48 PM, Ævar Arnfjörð Bjarmason
<ava...@gmail.com>wrote:

> On Wed, Jul 22, 2009 at 7:08 PM, Mikel Maron<mikel_ma...@yahoo.com> wrote:
> >> The rest are now up at http://cassini.toolserver.org/tile-browse/
> >
> > These are great!!
> > (though I think we may just have crashed your renderd with loads of
> > requests)
>
> That was part of the plan:) Let's see how it does with added caching
> though.
>
> > I realize this is just a proof of concept, but is this generally your
> plan
> > right now,
> > to generate tile sets for every language, with caching?
>
> Yes but on-demand as they're added to pages on Wikimedia projects with
> the Slippy Map extension. We're not aiming for having a general
> purpose google-maps-alike in 279 languages but rather just a way for
> users to embed maps into articles in their language.
>
> Those articles will each have their own peephole view of the planet so
> hopefully we won't have to generate a huge amount of static maps /
> tiles for each language.
>
> > Since the underlying geometries are the same for all tiles, and only the
> > text changes,
> > one thought has been to decouple these into different tile sets (geoms
> and
> > various localised text tiles),
> > which are then combined on the server before pushing out, or on the
> client
> > in OL.
>
> Yeah a basemap + text would be neat. But I couldn't find a way to do
> it so I thought I'd try the brute-force way first and see how it
> works.
>

ti...@home uses this technique of a basemap with no captions and a text
layer  for lowzoom tiles (z1 through z6) .  Currently they are combined on
the server to create a composite image using some GD library I think.  This
seems to works very well and avoids duplicating the most compute intensive
part of generating a map tile.

Etienne


>
> > This would reduce space requirements, and load on the database.
> > Not sure how much more cost it is to overlay the text on geom tiles, on
> the
> > server,
> > but there are possibly clever ways to make this efficient.
> >
> > There's a need for this on osm.org itself. If an efficient way to
> localise
> > tiles can be found
> > through your work on wikipedia, it's all very good!
>
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>
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