On 26/02/2014 10:27, Pieren wrote:
On Wed, Feb 26, 2014 at 1:33 AM, Clifford Snow <cliff...@snowandsnow.us> wrote:
5m,10m... and there is no reason to virtualy extend them and falsify the
real world.
+1
omg. In the "real world", a highway is not a thin polyline...

Yes, that why he's saying don't attach it to the centreline in the belief it's the edge.


Wouldn't it be nice if the editors wouldn't allow polygon to connect to
highways. I understand that it hard to implement, but when you need to make
changes to either object, it is a pain.
Think that, in some parts of the world, you don't have high res.
images and you cannot count the amout of lanes or see the shoulders or
the limit between the road and next landuse.

If there's no imagery to work from & the person has never seen the area before then they really shouldn't be mapping it. If a visual survey has been performed a bit of 'guesstimating' the distance to the centreline from the boundary edge is *still* more accurate than attaching it the the way of the road.

  Or that the person adding
landuse is working at a "municipality" level, not at a "fence" level.
It was always like this in OSM, the first contributor adds a node for
a townhall, the second draws or import the building footprint and move
the tags from the node to the way, etc. The crowd is not mapping at
the same map scale. Assuming you start to map "fences" and "walls",
you have to adapt the existing data to your level of contributions.
Agree

But you shouldn't forbid other contributions if they are not at your
expectations.

Not sure how you 'forbid' data, but if the contributions are to existing data & reduce the information or accuracy, then they should be reverted.

Again, it's an iterative concept. New contributions increase the
quality. What is not acceptable is that new contributions decrease the
level of the mapping (excepted in some cases I could develop)

Unfortunately, that's what's happened in my case.

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