Basically you need a collection of tiles.  The load on the server will
depend on the number of concurrent users and how many tiles they download.

Initially I'd go with a small test server to prove the concept.

Maperitive runs under Windows and gives you a lot of flexibility.  You
should be able to generate tiles fairly easily.  There is a mailing list
for support.

Mapbox is commercial but having said that they have provided a lot of very
valuable support to a nearby government agency and they can put all the
bits together for you.

Do you want to provide routing and searching capabilities?  Or is a raster
map enough?  A raster map is much like a printed one.  Looks nice.

Do your end users have smartphones?  Will they want to use the maps
offline?  If so look at OMand.

I'm not seeing your requirements at the moment and the constraints.  Just
how you want to build it and I think you need to step back and just confirm
them.

Cheerio John

On 22 Oct 2017 1:51 pm, "Carlos Cámara" <carlos.cam...@gmail.com> wrote:

I would like to create a custom map for online use that loads OSM data but
displays it in different ways as the standard, cyclemap, transport...
layers.

*Some background: What I think I know so far*

I have made some research and, although I have to admit that I am still
quite confused, I have come to the conclusion that the process outline may
be the one that follows (with many variations):

   1. *Get the data.* AFAIK, data can be downloaded either partially or
   globally from several sources, like Planet OSM
   <https://wiki.openstreetmap.org/wiki/Planet.osm> or OpenMaptiles
   <https://openmaptiles.com/downloads/planet/>. If I'm not wrong, data can
   be accessed online by querying it or using services like Mapbox (see below)
   (correct me if I'm wrong).
   2. *Style the map.* Our data has to be styled according to our needs.
   Again, if I'm not wrong, there are to different (not sure if they are
   excluding or not) ways to do it: either using Mapnik
   <https://wiki.openstreetmap.org/wiki/Mapnik> or Mapbox GL
   <https://www.mapbox.com/mapbox-gl-js/style-spec/> (more on this below).
   In case that we opt for Mapnik we should create a Mapnik style (a XML file
   that AFAIK has to be manually edited and seems to be quite cumbersome for
   complex settings) and, in case we opt for mapbox we can use either
   Tilemill <https://tilemill-project.github.io/tilemill/> or the FLOSS
   editor Maputnik <https://maputnik.github.io/>.
   3. *Render the map* in order to convert the data and styles into an
   appealing map. This map can either be a raster map (which will generate
   lots of tiles and will require the next step: tileserver) or a vector map
   (which don't understand how it works other than inside mapbox). Don't know
   how to do this. I assume that in case that we opt for mapnik we need to
   have it installed in our server and execute a command. In case of Mapbox I
   assume we need an account on their service. I have also found this
   exhaustive list of rendering options on OSM's wiki
   <https://wiki.openstreetmap.org/wiki/Rendering>, but haven't assimilated
   all that information yet.
   4. *Serving tiles:* the myriad of raster tiles that have been generated
   in the previous step need to publicly available. In order to achieve that a
   tileserver is needed. AFAIK, there are several options here, being Mapnik
   <https://wiki.openstreetmap.org/wiki/Mapnik>, T-rex
   <http://t-rex.tileserver.ch/> or OpenMapTiles <https://openmaptiles.org>
   some of them. All of them require a custom server in which they need to be
   installed. I'm assuming that this server requires a lot of RAM, CPU and
   Disk space, but I don't have an idea of how much is "a lot" (I assume it
   will vary "a lot" depending on the cover area and zoom level, but do not
   have the slight idea not even for the whole world at city level zoom or
   just one city area).

*Conclusion:*

Provided that everything I wrote above is true, I see three excluding
options:

   1. *Mapnik* covers steps #2-#4 and needs a custom server to be installed
   at and to host all the data (both, OSM data and generated tiles).
   2. *OpenMapTiles* cover steps #1-#4. Needs a custom server to be
   installed at and to host all the data. Apparently seems easier to setup and
   run that Mapnik.
   3. *Mapbox* covers steps #1-#3, since #4 is not needed, being that are
   vector layers. Does not require any webserver but requires a paid account.
   Don't know if it means that using Mapbox GL you are locked in Mapbox
   plattform.

Don't know how does t-rex fit on this equation.

Does that make sense? Do you have some recommendations in how to achieve a
custom map?

At this point I feel quite confused, since despite things start to make
sense to me, I have the feeling that I am missing some pieces of this
complex puzzle. Not to mention that I'm not sure if I am right, though.

Regards,


Carlos Cámara
http://carloscamara.es

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