On 2006-12-21 13:11 +0100, Stacho Mudrak wrote: > Quoting Wookey <wookey at aleph1.co.uk>: > > alongside the cave, and their natural scale is 'the same as the plan'. > > It would be nice if there was some way to specify the scale as 'like > > scrap foo'. > > By default, when you insert scrap, the scale is set up to scale of > last scrap edited. So theoretically, you need to set scale once and > then just insert new scraps.
OK - that should help. The problem with the whole 'move two squares and set corner co-ords' is that it is rather innacurate. ther can be quite large errors in x-sect drawins and these are amplified by this method. If that scale is then repeated for all the x-sects in a file you could easy end up with them all being 20% too big. > I need to have a look, what can I do about -scale-like option. A scale taken from the overall map (properly scaled with stations) is that it is much more likely to be correct, and a typical avergae (not a value from the ends of the bell curve, which you might get using a random x-sect to scale all the others). So this seems to me to be much better (as well as much quicker). > > The biggest problem is finding the corner-markers. > > 100% agree. Shame on me :( > > I see following improvements easy to code: > 1. Adding a thick red arrow joining scale markers. > 2. Adding a button that will put scale markers + arrow into center of > current screen. > Would it help you? Do you see other solutions? Moving the two markers to the middle would suit me best (as to draw x-sects I am always zoomed in to max 400%, so even a big arrow could take a while to find). Could you get confused as to which marker is which and thusaccidentally reverse the x-sect? If so them either make them diff shapes or colours, or put them slightly to corners. Really I don't want to move markers - I want to place them by clicking on corner points. That would be very quick and easy. So think a button for 'next two clicks place scale markers' would be best - but maybe that is not easy to code? There is a whole load of other stuff to do with grouping x-sects and auto-placing them in a box/area, and labelling section lines and corresponding sections that also needs to be addressed, but I think that is already on the to-do list. Therion ought to make sorting out sections easier but in fact it current makes it slightly harder than hand-drawing (which was already very tedious). Terikan is a good example of a cave where sections next to passages doesn't work very well - too many underlying and overlying layers. We have a general (and very difficult) problem of what to do about labels and sections in the presence of over/under lying passages. I am not yet sure what the answers are but there is definately much room for improvement. Wookey -- Aleph One Ltd, Bottisham, CAMBRIDGE, CB5 9BA, UK Tel +44 (0) 1223 811679 work: http://www.aleph1.co.uk/ play: http://wookware.org/