Hi
I'm having a problem where searching for a job using sphinx search is
missing some results.
We have Jobs that have descriptions, and here's an example:
>> Job.search('like Maya').compact.collect(&:id).include?(2900)
=> true
Finds it using "like Maya"
>> Job.search('Maya').compact.collect(&:id).include?(2900)
=> false
But not using "Maya".
Info on the job:
>> Job.find(2900)
=> #<Job id: 2900, job_id: 10619, studio_id: 4141, title: "Lead Artist
(f/m)", url: "http://www.creativeheads.net/jobdetails.aspx?jobid=...",
salary: "", category: "Arts/Entertainment/Publishing, Computer/
Internet", posted_on: "2011-10-11", description: "YAGER - the
developer of Spec Ops: The Line, the ne...", created_at: "2011-12-07
09:30:13", updated_at: "2011-12-07 09:30:13", software: "3D Studio
Max, Adobe Creative Suite, MAYA, Mudbox, ...">
>> Job.find(2900).description
And its description:
=> "YAGER - the developer of Spec Ops: The Line, the next big shooter
franchise of 2K Games, seeks the talents of a seasoned and passionate
Lead Artist to create and manage art development on an exciting next-
generation cross platform project that is in pre-production. If you
are organized, with excellent communication skills, and have a proven
track record in management and art direction for both internal and
external outsourcing studios, we have a great opportunity for you here
at Yager.\r\n\r\nResponsibilities\r\n•\tWork with Art Director and
other team leaders to implement and drive the artistic goals of a the
project\r\n•\tCreate and assist with management of project schedules
and resource planning\r\n•\tDrive the art team to meet project
deadlines and milestones\r\n•\tParticipate in and run meetings,
reviews, and planning as part of effective communication with the team
and outsourcing studios\r\n•\tInspire, motivate, and mentor other
artists in best practices, processes, and procedures pertaining to
production.\r\n•\tResponsible for mentoring, training, career
direction and performance evaluations of art teams\r\n•\tHelp define
the art, content workflows and asset quality standards for an AAA
action multi-platform game in a collaborative team environment\r\n•
\tHelp define and maintain content art workflows and asset quality
standards for a AAA action multi-platform game in a collaborative team
environment\r\n•\tFollow the vision and provide clear direction for
artists while maintaining a high level of quality and consistency\r\n•
\tEnsure adequate pre-production and testing of new concepts/
techniques is complete prior to production of any title\r\n\r\n\r
\nQualifications\r\n•\tMust have excellent leadership, communication
and interpersonal skills\r\n•\t10+ years as professional artist or
equivalent experience. 3+ years of art management experience\r\n•\tAt
least 1 shipped AAA console game title as Lead Artist\r\n•\tStrong
knowledge of environment, prop and character modeling as well as UV
layout and texturing\r\n•\tStrong knowledge of the Unreal Engine\r\n•
\tProficient with standard industry tools like Maya, Z-Brush or
Mudbox, and Photoshop, with a high capacity to learn new tools.\r\n•
\tStrong verbal and written communication skills in English\r\n•
\tExperienced with setting up and maintaining efficient art team
structures\r\n•\tA strong working knowledge of art processes and
pipelines\r\n•\tMust demonstrate an ability to present to and manage
their teams well, providing inspirational leadership and mentoring to
artists at all levels\r\n•\tA deep understanding of the various
technical disciplines that go into game art including: concept design,
graphic design, animation, environment modeling, character modeling,
texturing, lighting and rigging.\r\n\r\n\r\nDesirable skills:\r\n•
\tExperience in developing for XBox 360 or Playstation 3 is beneficial
\r\n•\tExperience with lighting, post processing and shader/material
editing are beneficial\r\n•\tExperience with content management
systems (Perforce, Alienbrain)\r\n•\tAn active gamer\r\n\r\n\r\n\r\n"
Any ideas why this item isn't being returned?
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