That worked for our purposes - thanks!

On Dec 13, 11:20 pm, Pat Allan <[email protected]> wrote:
> :per_page will get you up to 1000 records… beyond that, the docs have a bit 
> more 
> detail:http://freelancing-god.github.com/ts/en/advanced_config.html#large-re...
>
> However, there's no way to say "Give me *everything*".
>
> --
> Pat
>
> On 14/12/2011, at 3:16 PM, Andrew Roth wrote:
>
>
>
>
>
>
>
> > Oh, that could be.  I looked for a way to return all the results at
> > once - is this possible?  I couldn't find it.
>
> > -Andrew
>
> > On Dec 13, 7:08 pm, Pat Allan <[email protected]> wrote:
> >> Sphinx paginates its search results - so only 20 are returned by default. 
> >> Is it possible Job 2900 is in the first page of results for the more exact 
> >> query, but not for the broader query?
>
> >> --
> >> Pat
>
> >> On 14/12/2011, at 10:56 AM, Andrew Roth wrote:
>
> >>> Hi
>
> >>> I'm having a problem where searching for a job using sphinx search is
> >>> missing some results.
>
> >>> We have Jobs that have descriptions, and here's an example:
>
> >>>>> Job.search('like Maya').compact.collect(&:id).include?(2900)
> >>> => true
>
> >>> Finds it using "like Maya"
>
> >>>>> Job.search('Maya').compact.collect(&:id).include?(2900)
> >>> => false
>
> >>> But not using "Maya".
>
> >>> Info on the job:
>
> >>>>> Job.find(2900)
> >>> => #<Job id: 2900, job_id: 10619, studio_id: 4141, title: "Lead Artist
> >>> (f/m)", url: "http://www.creativeheads.net/jobdetails.aspx?jobid=...";,
> >>> salary: "", category: "Arts/Entertainment/Publishing, Computer/
> >>> Internet", posted_on: "2011-10-11", description: "YAGER - the
> >>> developer of Spec Ops: The Line, the ne...", created_at: "2011-12-07
> >>> 09:30:13", updated_at: "2011-12-07 09:30:13", software: "3D Studio
> >>> Max, Adobe Creative Suite, MAYA, Mudbox, ...">
> >>>>> Job.find(2900).description
>
> >>> And its description:
>
> >>> => "YAGER - the developer of Spec Ops: The Line, the next big shooter
> >>> franchise of 2K Games, seeks the talents of a seasoned and passionate
> >>> Lead Artist to create and manage art development on an exciting next-
> >>> generation cross platform project that is in pre-production. If you
> >>> are organized, with excellent communication skills, and have a proven
> >>> track record in management and art direction for both internal and
> >>> external outsourcing studios, we have a great opportunity for you here
> >>> at Yager.\r\n\r\nResponsibilities\r\n•\tWork with Art Director and
> >>> other team leaders to implement and drive the artistic goals of a the
> >>> project\r\n•\tCreate and assist with management of project schedules
> >>> and resource planning\r\n•\tDrive the art team to meet project
> >>> deadlines and milestones\r\n•\tParticipate in and run meetings,
> >>> reviews, and planning as part of effective communication with the team
> >>> and outsourcing studios\r\n•\tInspire, motivate, and mentor other
> >>> artists in best practices, processes, and procedures pertaining to
> >>> production.\r\n•\tResponsible for mentoring, training, career
> >>> direction and performance evaluations of art teams\r\n•\tHelp define
> >>> the art, content workflows and asset quality standards for an AAA
> >>> action multi-platform game in a collaborative team environment\r\n•
> >>> \tHelp define and maintain content art workflows and asset quality
> >>> standards for a AAA action multi-platform game in a collaborative team
> >>> environment\r\n•\tFollow the vision and provide clear direction for
> >>> artists while maintaining a high level of quality and consistency\r\n•
> >>> \tEnsure adequate pre-production and testing of new concepts/
> >>> techniques is complete prior to production of any title\r\n\r\n\r
> >>> \nQualifications\r\n•\tMust have excellent leadership, communication
> >>> and interpersonal skills\r\n•\t10+ years as professional artist or
> >>> equivalent experience. 3+ years of art management experience\r\n•\tAt
> >>> least 1 shipped AAA console game title as Lead Artist\r\n•\tStrong
> >>> knowledge of environment, prop and character modeling as well as UV
> >>> layout and texturing\r\n•\tStrong knowledge of the Unreal Engine\r\n•
> >>> \tProficient with standard industry tools like Maya, Z-Brush or
> >>> Mudbox, and Photoshop, with a high capacity to learn new tools.\r\n•
> >>> \tStrong verbal and written communication skills in English\r\n•
> >>> \tExperienced with setting up and maintaining efficient art team
> >>> structures\r\n•\tA strong working knowledge of art processes and
> >>> pipelines\r\n•\tMust demonstrate an ability to present to and manage
> >>> their teams well,  providing inspirational leadership and mentoring to
> >>> artists at all levels\r\n•\tA deep understanding of the various
> >>> technical disciplines that go into game art including: concept design,
> >>> graphic design, animation, environment modeling, character modeling,
> >>> texturing, lighting and rigging.\r\n\r\n\r\nDesirable skills:\r\n•
> >>> \tExperience in developing for XBox 360 or Playstation 3 is beneficial
> >>> \r\n•\tExperience with lighting, post processing and shader/material
> >>> editing are beneficial\r\n•\tExperience with content management
> >>> systems (Perforce, Alienbrain)\r\n•\tAn active gamer\r\n\r\n\r\n\r\n"
>
> >>> Any ideas why this item isn't being returned?
>
> >>> --
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>
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