That worked for our purposes - thanks! On Dec 13, 11:20 pm, Pat Allan <[email protected]> wrote: > :per_page will get you up to 1000 records… beyond that, the docs have a bit > more > detail:http://freelancing-god.github.com/ts/en/advanced_config.html#large-re... > > However, there's no way to say "Give me *everything*". > > -- > Pat > > On 14/12/2011, at 3:16 PM, Andrew Roth wrote: > > > > > > > > > Oh, that could be. I looked for a way to return all the results at > > once - is this possible? I couldn't find it. > > > -Andrew > > > On Dec 13, 7:08 pm, Pat Allan <[email protected]> wrote: > >> Sphinx paginates its search results - so only 20 are returned by default. > >> Is it possible Job 2900 is in the first page of results for the more exact > >> query, but not for the broader query? > > >> -- > >> Pat > > >> On 14/12/2011, at 10:56 AM, Andrew Roth wrote: > > >>> Hi > > >>> I'm having a problem where searching for a job using sphinx search is > >>> missing some results. > > >>> We have Jobs that have descriptions, and here's an example: > > >>>>> Job.search('like Maya').compact.collect(&:id).include?(2900) > >>> => true > > >>> Finds it using "like Maya" > > >>>>> Job.search('Maya').compact.collect(&:id).include?(2900) > >>> => false > > >>> But not using "Maya". > > >>> Info on the job: > > >>>>> Job.find(2900) > >>> => #<Job id: 2900, job_id: 10619, studio_id: 4141, title: "Lead Artist > >>> (f/m)", url: "http://www.creativeheads.net/jobdetails.aspx?jobid=...", > >>> salary: "", category: "Arts/Entertainment/Publishing, Computer/ > >>> Internet", posted_on: "2011-10-11", description: "YAGER - the > >>> developer of Spec Ops: The Line, the ne...", created_at: "2011-12-07 > >>> 09:30:13", updated_at: "2011-12-07 09:30:13", software: "3D Studio > >>> Max, Adobe Creative Suite, MAYA, Mudbox, ..."> > >>>>> Job.find(2900).description > > >>> And its description: > > >>> => "YAGER - the developer of Spec Ops: The Line, the next big shooter > >>> franchise of 2K Games, seeks the talents of a seasoned and passionate > >>> Lead Artist to create and manage art development on an exciting next- > >>> generation cross platform project that is in pre-production. If you > >>> are organized, with excellent communication skills, and have a proven > >>> track record in management and art direction for both internal and > >>> external outsourcing studios, we have a great opportunity for you here > >>> at Yager.\r\n\r\nResponsibilities\r\n•\tWork with Art Director and > >>> other team leaders to implement and drive the artistic goals of a the > >>> project\r\n•\tCreate and assist with management of project schedules > >>> and resource planning\r\n•\tDrive the art team to meet project > >>> deadlines and milestones\r\n•\tParticipate in and run meetings, > >>> reviews, and planning as part of effective communication with the team > >>> and outsourcing studios\r\n•\tInspire, motivate, and mentor other > >>> artists in best practices, processes, and procedures pertaining to > >>> production.\r\n•\tResponsible for mentoring, training, career > >>> direction and performance evaluations of art teams\r\n•\tHelp define > >>> the art, content workflows and asset quality standards for an AAA > >>> action multi-platform game in a collaborative team environment\r\n• > >>> \tHelp define and maintain content art workflows and asset quality > >>> standards for a AAA action multi-platform game in a collaborative team > >>> environment\r\n•\tFollow the vision and provide clear direction for > >>> artists while maintaining a high level of quality and consistency\r\n• > >>> \tEnsure adequate pre-production and testing of new concepts/ > >>> techniques is complete prior to production of any title\r\n\r\n\r > >>> \nQualifications\r\n•\tMust have excellent leadership, communication > >>> and interpersonal skills\r\n•\t10+ years as professional artist or > >>> equivalent experience. 3+ years of art management experience\r\n•\tAt > >>> least 1 shipped AAA console game title as Lead Artist\r\n•\tStrong > >>> knowledge of environment, prop and character modeling as well as UV > >>> layout and texturing\r\n•\tStrong knowledge of the Unreal Engine\r\n• > >>> \tProficient with standard industry tools like Maya, Z-Brush or > >>> Mudbox, and Photoshop, with a high capacity to learn new tools.\r\n• > >>> \tStrong verbal and written communication skills in English\r\n• > >>> \tExperienced with setting up and maintaining efficient art team > >>> structures\r\n•\tA strong working knowledge of art processes and > >>> pipelines\r\n•\tMust demonstrate an ability to present to and manage > >>> their teams well, providing inspirational leadership and mentoring to > >>> artists at all levels\r\n•\tA deep understanding of the various > >>> technical disciplines that go into game art including: concept design, > >>> graphic design, animation, environment modeling, character modeling, > >>> texturing, lighting and rigging.\r\n\r\n\r\nDesirable skills:\r\n• > >>> \tExperience in developing for XBox 360 or Playstation 3 is beneficial > >>> \r\n•\tExperience with lighting, post processing and shader/material > >>> editing are beneficial\r\n•\tExperience with content management > >>> systems (Perforce, Alienbrain)\r\n•\tAn active gamer\r\n\r\n\r\n\r\n" > > >>> Any ideas why this item isn't being returned? > > >>> -- > >>> You received this message because you are subscribed to the Google Groups > >>> "Thinking Sphinx" group. > >>> To post to this group, send email to [email protected]. > >>> To unsubscribe from this group, send email to > >>> [email protected]. > >>> For more options, visit this group > >>> athttp://groups.google.com/group/thinking-sphinx?hl=en. > > > -- > > You received this message because you are subscribed to the Google Groups > > "Thinking Sphinx" group. > > To post to this group, send email to [email protected]. > > To unsubscribe from this group, send email to > > [email protected]. > > For more options, visit this group > > athttp://groups.google.com/group/thinking-sphinx?hl=en.
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