> > thank you for your advice, even if it does not answer my question. My > application is coded in C++ so I gues I can try/catch before calling the C > script, right ? However, maybe I made a mistake calling this script. My use > would better be very fast prototyping or light plugins. It has to run as > fast as possible, this is why I consider using tinycc better than any > interpreted bytecode. > > Best, > Yann Renard >
C and try/catch? Now that's a good one. Do yourself a favour and look into Lua, it'll save you some headaches. _______________________________________________ Tinycc-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/tinycc-devel
