>
> thank you for your advice, even if it does not answer my question. My
> application is coded in C++ so I gues I can try/catch before calling the C
> script, right ? However, maybe I made a mistake calling this script. My use
> would better be very fast prototyping or light plugins. It has to run as
> fast as possible, this is why I consider using tinycc better than any
> interpreted bytecode.
>
> Best,
> Yann Renard
>

C and try/catch? Now that's a good one.
Do yourself a favour and look into Lua, it'll save you some headaches.


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