Hi Brian, I might be going down completely the wrong path with this.
I'm expecting 200,000 users logged in at once. The idea is to "encapsulate
what changes" and stick all user attributes that aren't common to all users
into another class. Users will probably only have 3-4 specific attributes
(although as the system grows it will no doubt be added to).
As I understand it, 200,000 x 4 is a lot of objects to store in the transfer
cache so it will be constantly instantiating those objects. Originally I was
using the proxy before I decided to try storing a struct directly in the
User object.

As I get the user object when they log in I don't see how I could use
a manyToOne
in this scenario.

I got the idea from the heads up OOA&D guitar store example, if that helps.

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