I played around with the updated version a bit and like several of the maps.
The music so far sounded nice and well matching.
Things I would consider:
- Crossbow with no shooting sound (may be experiment with the soundfile I
provided you). Crossbows are neither inaudible, nor is a silent crossbow
realistic. For the crossbow part there is also a nice model for assault cube:
https://www.youtube.com/watch?v=apHfzJfMiic
http://www.moddb.com/games/cube/addons/crossbow
May be as alternative for the "ancient" crossbow ?
- War axe has swinging sound but swords not. I would try to be consistent. A
war axe does not make more or less sound than a sword. Would be cool if you
added swinging sound to the swords as well.
- Complexity of models and / or physical model puts huge stress to the
Xonotic engine. Even with 4x3 GHz and a GeForce 650 I experienced slowdowns
to something like 20 FPS without having graphics maxed out *OUCH*
- Font issue: As pointed out before the diablo-like font makes it hard to
read a lot of menu entries which is really bad since there are tons of
parameters (e.g. for the foliant mutator). How can one modificate something
he can't read ?
With some more polish work I think that this mod has potential. The swords
and crossbow remind me of Chaos Quake which I loved to play back in the Q2
day.
Also there aren't that many mods out there for Xonotic or other free FPS.