I will add some proper documentation for the compilation of these games, on Trisquel 6.0, as soon as I get my computer working again.
I've got the opposite experience, when tried RBDoom3BFG, and Dante on
Trisquel. The compilation process of the BFG port went pretty smoothly, and
the game worked just fine (except that the audio was a little choppy in
menu), but this wasn't the case with Dante, which was a complete mess.
- [Trisquel-users] The Dark Mod is finally standalone! myself600
- Re: [Trisquel-users] The Dark Mod is finally standal... myself600
- Re: [Trisquel-users] The Dark Mod is finally standal... fernando . negro
- Re: [Trisquel-users] The Dark Mod is finally standal... zatroch
- Re: [Trisquel-users] The Dark Mod is finally sta... myself600
- Re: [Trisquel-users] The Dark Mod is finally standal... prvteprts
- Re: [Trisquel-users] The Dark Mod is finally standal... nux
- Re: [Trisquel-users] The Dark Mod is finally standal... nux
- Re: [Trisquel-users] The Dark Mod is finally standal... myself600
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