> Alright, the people behind do something unethical. However you haven't respond to that part of my message yet. Shouldn't be avoided just because you have a good reason to considered it unethical? (you have one, right?)

I'm sure a lot of the products I use were made, designed, or distributed by people who did unethical things. That doesn't mean I have to reject the products.

> As far as I know, no. It's not if you (the author) are the one who gave them the freedom to commercially distribute your work in the first place.

You're confusing copyright and trademark laws, which are fundamentally different. Please don't do that.

Trademark law is a limited monopoly on a particular image or name which identifies something, designed to prevent misleading consumers. For example, "GNU" is a trademark. It is illegal to use the name "GNU" in a way that would be likely to confuse people into thinking that something that isn't GNU is GNU.

Copyright law is a monopoly on distribution of works, designed as an incentive for authorship.

> Oh, so you have to let everyone sell your work while you receive nothing or else you're against competition and doing unethical things?

This statement makes no sense. I never said that I was against competition. It's essential in a capitalist economy.

> What does that have to do with anything? The issue that we should be handling is how are this people going to make a living while doing what they like. I think that if you just give non-commercial distribution then you have a chance to make money in a "pay what ever you want" system. If you don't make money from your work at least no one else can, legally.

Firstly, no one necessarily has a right to make money doing something just because they like doing it. I like watching certain shows, but it would be absurd for me to expect to be paid to do that. Heck, I haven't made much money from all of my programming, either (the only money I made was $50 when someone decided to sell one of my games in a bundle, and then decided to send me some of the money he made).

Secondly, why do you suppose that other people distributing gratis copies has no effect on your ability to distribute paid-for copies, but that other people distributing paid-for copies completely ruins your ability to distribute paid-for copies? Both of these are competition. If anything, the latter is much stronger competition.

Honestly, if there were two people selling a work and a few dozen people giving away copies of the same work gratis, you would have to have a damn good reason to pay for the copy sold by one of the two commercial distributors. That reason might be a higher-quality print than you can easily manage, for example, or just a desire to support the author. If you don't have such a reason, you're going to go with the gratis copy every time.

> So because you can easily make copies then the value of my work is 0?

The value of copies is 0, yes. If you're an artist and want to be paid for the work, you should probably be paid up-front, in full, not expect to get that money by selling copies. If you can't do that, then I'm sorry, but again, it's not justified to expect to be able to make money doing everything you like to do.

> On videogames you can't do live performances.

I'm talking about art in general, not just video games.

> So that's one less from 3.

Those three were just examples, not an exhaustive list.

> And with donations you would be lucky if you get enough for the servers, food and an almost decent roof. I haven't seen not even one game developer that made money (and a living) from donations, so I'll be thankful if you could give some examples.

I also never claimed to know that these methods would work. These are just possibilities to try.

I'm hoping to try crowdfunding myself, hopefully later this year. We'll see how it goes. But if it doesn't go well, that doesn't give me an excuse to restrict people from distributing copies of my work.

> Do you resort to this because you recognize that it is not possible for Akira Toriyama to make money from Dragon Ball if he put his work under CC BY-SA, so then he has to do Drangon Ball in his free time while he get his money from say, drawings for advertisings?

Actually, I think Dragon Ball is so huge that he wouldn't have any problem at all making money from it without copyright. Even ignoring the fact that crowdfunding would be more likely to be successful, there's the possibility of sponsorships.

> Videogames is kind of the exception

No, they're not. Commercial video game developers get paid very little compared to other programmers, somewhere between $30,000 and $40,000 a year IIRC. People get into video game development because they like it, not because of money.

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