> I'm sure a lot of the products I use were made, designed, or distributed by people who did unethical things. That doesn't mean I have to reject the products.

But why do you think is unethical? I don't understand why you consider restricting commercial use of my work without my permission something unethical.

> Trademark law is a limited monopoly on a particular image or name which identifies something, designed to prevent misleading consumers. For example, "GNU" is a trademark. It is illegal to use the name "GNU" in a way that would be likely to confuse people into thinking that something that isn't GNU is GNU.

No problem, others can still rebrand the game. Actually is worse, if they know how to sell, their brand could be more popular than the original from the author. So the other one sell a lot more than the author. And this is an injustice, because the author is the one who did work in pro of society.

> This statement makes no sense. I never said that I was against competition. It's essential in a capitalist economy.

Oh, so I have to let everyone sell my work while I receive nothing or else I'm against competition and doing unethical things?
Does that sounds more concise?

> Firstly, no one necessarily has a right to make money doing something just because they like doing it.

Of course no, I meant to say when people do work that benefits society. Or even if don't benefits society, people has the right to sell what they produce as log as the product don't attack society. Then you're going to say that restricting commercial copies of my art is attacking society. So can you elaborate your ideas and explain why is this and attack to society?

> I haven't made much money from all of my programming, either (the only money I made was $50 when someone decided to sell one of my games in a bundle, and then decided to send me some of the money he made).

Alright, but you did made money, more over that other guy did made money with your work with your permission. But how would you feel in this scenario: You made a good game with the intention of sell it and live doing what you like, which is making games that people like. You sell it in the Internet and months after the exact same game appear with another game. The guy that copy your work pay some advertisement so the name that he created for your game grows in popularity. In the end you did all the work and receive $50/month while the another guy that simply copy your work is making $2000/month and living from your work. Can you still put a happy face and say that everything is as it should?

> Secondly, why do you suppose that other people distributing gratis copies has no effect on your ability to distribute paid-for copies, but that other people distributing paid-for copies completely ruins your ability to distribute paid-for copies? Both of these are competition. If anything, the latter is much stronger competition.

Having other people selling my work without my permission isn't competition, that's just steal.

> If you're an artist and want to be paid for the work, you should probably be paid up-front, in full, not expect to get that money by selling copies

Why?

> I also never claimed to know that these methods would work. These are just possibilities to try.

In other words, you're just babbling about it.

> I'm hoping to try crowdfunding myself, hopefully later this year. We'll see how it goes.

I wish you good luck, I would like to know more about this system too.

> Actually, I think Dragon Ball is so huge that he wouldn't have any problem at all making money from it without copyright.

Now is huge. Could it be that huge if it was CC BY-SA from the beginning? No one can know that, but still I would like to know how that could've played in their success.

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