I dread the thought of trying to raise children for this reason. Proprietary 
software intended for children is especially predatory, and it must be hard to 
protect them from it when it is how they socialize with their friends.

> She mainly uses games (e.g. tocoboco's and lego) and music (i.e.
> spotify), which are not available outside Google Play (afaik).

These programs are not included in the F-Droid repository because they are 
proprietary. If you want your daughter to use a Replicant phone, you probably 
already understand that proprietary software allows the developer to mistreat 
the user. When it comes it mobile programs, particularly those used by 
children, this mistreatment often includes getting the user addicted to the 
software through manipulation of dopemine levels and other tactics.

http://www.scientificrevenue.com/

https://usedopamine.com/

I am unfamiliar with the games you mention, but mobile games intended for 
children are often predatory, and Spotify is certainly not a good program for 
anyone to use.

> I suppose there will be issues with graphics

Probably..

> some apps might
> require connection to the internet (I will not allow those).

I don't know about the games, but Spotify will surely require a connection to 
the internet.

> Would it be feasible to
> 
> 1: install games and/or music apps on an unsafe device (i.e. with
> google play installed)
> 2: extract the .apk
> 3: install the app on a replicated device?

Maybe, but as others have pointed out here, this would probably require you to 
bypass DRM, which is illegal. DRM imposes restrictions beyond those of 
copyright law. It also will not solve the problem that your daughter depends on 
proprietary software for entertainment, and perhaps to socialize. I can see how 
this would be a difficult problem to solve, and I can't imagine what it's like 
to have the responsibilites of being a parent. I will make some suggestions, 
but I hope it is clear that I am not telling you what to do and that I 
understand that you are a parent and I have no idea what that is like.

It might help to introduce your daughter to games that are free software and do 
not connect to a server. They do not necessarily have to be mobile games. In 
fact, it might be a good idea for her to use a desktop computer instead of a 
phone for as much of her computing as possible. The observation that phones are 
distacting and addicting is hardly an original thought, but this issue is 
actually more serious than this. It is not an unintended side-effect of an 
otherwise useful tool. Phones are designed that way on purpose, and as the 
technology becomes more sophisticated the problem will get worse.

https://www.theguardian.com/technology/2017/oct/05/smartphone-addiction-silicon-valley-dystopia

Does your daugher have a desktop computer? Some might consider the age of five 
to be too early for a child to start using a computer, but if she has a phone 
then she is already using a computer, and a desktop computer might be 
healthier. I have on-and-off worked as a substitute teacher for preschool- 
through elementary-aged students, and I've seen students your daughter's age 
use both desktop computers and iBads. A difference is that desktop programs are 
generally intended to be used with a keyboard, while mobile programs attempt to 
restrict the use of language. I can see how this would make a phone easier to 
pick up for a child still learning to read, but children seem to enjoy using 
desktop computers anyway. I have never tried Trisquel Sugar TOAST

https://trisquel.info/en/download

but my understanding is that its desktop environment is intended to be healthy 
for children to interface with.

http://wiki.sugarlabs.org/go/What_is_Sugar%3F

I expect that a possible challenge is that if your daughter may be resistant to 
no longer using the proprietary software she is used to. A solution may be to 
instead introduce free software that might replace it and try to get her 
excited about the free software. I would expect that there are more libre games 
for desktop than for mobile. One of the other posters in this thread, onpon4, 
is a game developer, so in addition to the games she creates she may be able to 
recommend some. I don't know as much about it.

As for music, Spotify has some alluring conveniences, such as tracks being 
automatically selected and streamed without the need for decisions. However, 
there are also disadvantages to this. The idea of a favorite album, maybe even 
a favorite artist, is lost as the paradigm of a musical work is replaced with 
that of "content" in many small pieces used to fill time. This is not ideal for 
young chilren, for whom a normal part of their development is becoming fixated 
on certain music, films, and stories and experiencing them repeatedly. Your 
daughter may enjoy having CDs and a CD player (or playlists on a desktop 
computer) of her favorite music that can be played back as a continous and 
repeatable experience. A decent set of speakers that sound better than earbuds 
or a phone's internal speakers might also help make the experience preferable 
to Spotify.

Whether or not those details seem like a good solution, my general suggestion 
is to try to create positive experiences that do not rely on proprietary 
software, and to help her get more out of those experiences than she does out 
of proprietary software. Involving her friends may help, so that using less 
proprietary software is not isolating for her. The network effect is hard 
enough on adults trying to quite Facebook. I can't imagine what it's like for a 
child.

Again, I'm not a parent and I don't know you or your daughter, so it's totally 
possible that everything I just said is inapplicable to your situation. I hope 
it did not come across as me telling you what to do or implying that I know 
better than you. It is clear that you care about ensuring that your daughter's 
experiences with technology are safe and healthy, and I know you'll make the 
right decision for your family.

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