*************
The following message is relayed to you by  trom@lists.newciv.org
************
Hi Max,

you ask very good and valid questions!

Maybe i dont meet your demand on expertise because i am in the middle of
somewhere on level 3 and in the last days i enjoyed doing only RI for many
many hours with change and great and small wins.
My present mood could be described as a mixture between very calm and a
little bored ... i have to smile about this description. alright. now to
you.

About perceptive RI: who says that you have to pay attention to feelings?
just touch the wall, let go, touch it again, let go, try to "really" touch
it, let go, touch something else, let go ... touch things a second or 5
seconds, discover something about the object you hadnt noticed before. make
it an easier game. just get your hands dirty. everything pleasent or
unpleasent that comes up is considered a change. it will eventually turn
off /blow. it has to disappear sooner or later. dont dig into it just do
the exercise. RI = repair of importances. not just words, RI does exactly
that!
as you go on touching things you will walk through some/many emotions or
thoughts. dont stop if you are bored. just move on.
leo once told me that he almost falls in love with some objects :-)
by the way: dennis said that level 2 separates the men from the boys. it is
so true. i had a rough time on level 2. hell and back many times but it was
worth it. every minute.
the wins you make will "always" be yours and cant be taken away from you.

as you grow stronger and stronger you are able to handle more charge, bad
emotions etc. finally you'll be the winner.

2.1 you ll find your own pace. when i started with RI i always said to
myself "table" then got the visio etc. :-P OMG...loool.

2.2 the first part of RI until no further change (or hungry, thirsty, pee
;-)
then second part. at the moment i can do much more first part RI and when i
switch to second it only takes minutes to another cognition.
i mock up objects 360 degrees around me and up and down, every corners.
second part RI = imagine someone else that creates something. i often
imagine a child and tell him "stand on one foot" or "catch the ball" :-)

So it is like the test: RI first part ...no change, RI second ...no change,
then again. 2x2. this is the sequence that you do if you start timebreaking
objects and you feel that you need to do RI.

2.3 you decide. make it fun. ah no. mock-ups of cars should never be bigger
than 2cm *gg*

2.4 dennis said it is poor evidence to "see" a creation. when you know that
its there its there.
most of the time i get visio but i dont have to. its not necessary to see
what you create.

2.5 the fact that you started with trom without discussing it to death puts
you way beyond most earthlings.
when i heard dennis talk about people who never start and that starting is
the hardest part i decided to begin right away. (not my style)
it will be fun i promise :-)
the more compulsive a player is the harder is level 2. if the compulsion
with the own mind gets lighter "fun" will arise. for me it is fun to
realize "OMG, i did this for 30 years...it ruined my life... ahhh, its
better now, i dont have to do this anymore...its gone...ah there it is... i
could still use it if i wanted to..."

" What if I will not be quick enough to succeed during this life? Don’t you
feel the same?"
i received scientology auditing in the freezone for 4 years with good and
stable wins but my wins in trom are faster, deeper. i think it is the
"fastest" way out and we will make it "in time".

everything i wrote is just my opinion or experience. nothing of that must
be true for you.

it was fun for me answering your questions. haha, we all are going trough
the same shit with different colors.

touch some walls ;-)

good luck
alex




2011/12/2 <max-cz...@seznam.cz>

> *************
> The following message is relayed to you by  trom@lists.newciv.org
> ************
> Hello, my name is Max.
>
>
> I've been practicing TROM for a few months already and faced some problems.
>
> I ask gone-far-enough TROMmers (those who successfully started Level 5 I
> suppose, so their words will not be just mental speculations) to please
> answer my questions.
>
>
>
>
> The only questions I have are about practice. Because practice doesn’t go
> as smooth as it is written in the book.
>
> I have been doing and still do RI only, so when I say „do TROM“ it means
> „do RI“ actually. So I am still doing The Test (I know there are changes,
> so RI works for me. But changes haven’t seized yet).
>
>
>
> So, the questions.
>
> 1). Why I can do RI only a little amount of time in a row? I mean, I tried
> to do sessions (like intentionally dedicated time to TROM) but managed to
> practice it for a few minutes only (even less). After this little time it
> gets hard to do RI commands.
>
> For perceptive RI it gets harder and harder to pay my attention to
> “…feeling its solidity, temperature, texture etc., …”. In a few minutes
> time (even less) I almost can’t pay my attention to those feelings.
> For creative RI commands it gets harder to [grasp the idea that I am
> creating these objects] or [grasp the idea that another creates those
> objects].
>
> Did you experience anything like that? I mean, anything like “a limited
> quantity of RI that could be done in a certain period of time”? Or you
> could do RI for 3 hours in a row and for whole 3 hours it was done with
> same easyness?
>
> In conclusion I will repeat the main question. Why I can do RI only a
> little amount of time in a row?
>
>
>
>
>
>
> 2.1). How many creations per minute do you perform? Is it 60 or 10 or
> maybe 180 like a machine gun?
>
> 2.2.). How often do you switch from first RI command (“Bring something
> into existence”) to the second RI command (“Have another bring something
> into existence”) and back? I mean, you do it a few seconds each command or
> you do it a few hours each command before switching?
>
> 2.3). A question about the process of RI itself. For example, I want to
> create a car. Is it better to create a car of giant size (like a big
> building) instead of a car of normal size (5x3x2 meters) or it doesn’t
> matter? I ask because D.H.S. wrote “Quality of creation is far secondary to
> quantity of creation; abundance is of the essence”.
>
> 2.4). How to create, but not perceive creations? When you create them, you
> have to perceive them, haven’t you?
>
> 2.5). D.H.S. writes: “If all games are fun, and no game is reasonable, and
> if resolving the mind is a reasonable activity, then it is not a game, but
> that does not prevent it from being fun”.
> But I don’t feel fun at all. In fact, I have to force myself to do
> exercises. I don’t like to do sessions, in fact, I asked a guy to force me
> into doing them regularly.
> Why is that so? Do you feel inner resistance towards doing exercises?
>
>
>
>
>
>
>
>
> Please if you answer questions, do it under same numbers. And if you think
> some of my questions are not essential, please let me know (like “question
> number 5.12 is not essential – you shouldn’t even think in these terms”).
> That’s a big feedback as well.
>
>
>
> Thank you for time spent,
> Max
>
> P.S.: Please give whatever advices you can give, not matter how relevant
> they are to my letter.
>
> P.P.S.: I feel really frustrated, because I have time to do TROM – many
> hours a day, but merely do not manage to do it whole that time. Only a few
> minutes in a row.
>
> I feel especially desperate when I reread this: “I offer you a route out.
> There may well be other routes out; if there are I know not of them after
> many lifetimes of searching. The fortuitous combination of games matrix and
> circumstances that permitted me to discover this route at this time may not
> ever happen to me again; and others too could easily overlook it. So don’t
> lose this data, for it may be many lifetimes before you come across it
> again - if you ever do”
> What if I will not be quick enough to succeed during this life? Don’t you
> feel the same?
> _______________________________________________
> Trom mailing list
> Trom@lists.newciv.org
> http://lists.newciv.org/mailman/listinfo/trom
>



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