Peter Godman wrote:
> In the realplayer g2 alpha and the realplayer 7/8 for windows we used
> (use) a file called "presets.rnx". This file is XML. I've appended an
> example at the end.
Thanks for the info. This file format has everything we need. Two
questions: First, what does the 'p' at the beginning of the StartAt
variable mean? Second, where is the presets.rnx file stored under Unix?
> The downside is that XML is a more painful language to parse unless you
> have a good parser library. RMASDK does not present an interface to such
> a parser.
I was trying to stay away from XML since it adds extra complexity to the
program, but to be compatible with the standard RealPlayer, I'll use it.
I'm sure I can find a good open-source XML parsing library. I can link
the library into TRPlayer either statically or dynamically. If I link it
statically, then the executable will be larger, but there won't be another
package for the user to install. If I link it dynamically, then the
executable will be smaller but the user will have to install a package for
that library in order to use TRPlayer. What do you all think?
Anyway, thanks again for the information.
--
Matt Campbell
Web site: http://www.pobox.com/~mattcampbell/
ICQ #: 33005941