On Mon, Sep 10, 2012 at 1:18 AM, Dwight Hutto <dwightdhu...@gmail.com> wrote: > Please beieve me when I say use Blender, and it's Python API. It's a 3-D > app, and you can code python with it. > > The game engine will make it muche easier for you to do 'new age' gaming.
I don't understand how this relates to the question in the original post. Blender is used to create 3D assets for a game. It's not a game engine of its own though, is it? I thought the original question was about how to write the game engine, particularly how to have both Tk widgets and a PyGame Screen both display, so that he can take advantage of pre-built Tk widgets like buttons and list boxes, and use PyGame to render his in-game playing field. I agree that blender looks like a great way to create 3D assets for a game, but since the OP was talking about sprites, I don't think Blender is going to be of any help to him. Jerry _______________________________________________ Tutor maillist - Tutor@python.org To unsubscribe or change subscription options: http://mail.python.org/mailman/listinfo/tutor