On Wed, 2005-01-12 at 21:55, Bill Kendrick wrote: > On Thu, Jan 13, 2005 at 12:11:12AM +0000, Albert Cahalan wrote: > > kid says: this is not good; I like two greys; a missing grey; I hate it; I > > do not like Tux Paint; I want two greys; I need two greys; I doesn't like > > that; I don't like this > > > > Hah... funniest... CVS commit... ever. > > I agree that two greys is good, too. > > (OOC, why'd you change all the other colors, not mentioned in the log? > Perhaps we should discuss this more before you and Karl start a > commit-ware ;^) )
I figure it's best to just reverse-apply the patch. Many of the others were questionable, so yeah, it ought to be discussed. Possibly good changes: 1. lavendar (not "violet", which you can't get) instead of magenta (though losing magenta is painful) 2. the recent light green 3. the recent darker brown 4. a purple that is perhaps halfway between current and the bluer one -- but I'd like to pass around a chart of color patches before touching it 5. a darker red, more like the stop signs Not good: 1. washed out yellow 2. non-pumpkin orange 3. baby blue in place of sky blue 4. washed out dark blue 5. missing grey It might be wise to investigate normal color printer gamuts. For a typical printer, the RGB secondaries (cyan,magenta,yellow) should be no problem. The RGB primaries (red,green,blue) may cause trouble, especially red. I wouldn't want red to be any more grey, but making it darker might be OK. See the stop signs. I could also go for a --manycolors option that gives a double row of colors. This would allow for 4 normal greens plus olive, more sky colors (normal, cheery, Arizona, gloomy), ocean color, medium semi-gray blue, both magenta and lavender, a few more greys, and a few more flesh tones. _______________________________________________ Tuxpaint-dev mailing list Tuxpaint-dev@tux4kids.net http://tux4kids.net/mailman/listinfo/tuxpaint-dev