Dear Steven Zedeck, In message <23217700.p...@talk.nabble.com> you wrote: > > I'm referring to the palatte and bitmap structs. > thanks again,
Are you talking about the logo support? Noite that this is different from plain bitmap support. > > It seems that UBoot needs two data structures to display a bitmap in the > > framebuffer. Is there a utility that converts a Windows bitmap (BMP?) file > > and creates the 2 data structures that I can embedd in my code? Did you have a look at what U-Boot is doing? For example, how it uses the tools in the (he!) tools/ directory, for example tools/bmp_logo ? Best regards, Wolfgang Denk -- DENX Software Engineering GmbH, MD: Wolfgang Denk & Detlev Zundel HRB 165235 Munich, Office: Kirchenstr.5, D-82194 Groebenzell, Germany Phone: (+49)-8142-66989-10 Fax: (+49)-8142-66989-80 Email: w...@denx.de HR Manager to job candidate "I see you've had no computer training. Although that qualifies you for upper management, it means you're under-qualified for our entry level positions." _______________________________________________ U-Boot mailing list U-Boot@lists.denx.de http://lists.denx.de/mailman/listinfo/u-boot