Hello, > Here is how I do it...the first part probably makes no sense, but I > am used to doing it that way :-) > > 1) Create a basic 640x480 pic with the correct branding, etc. as vector. > 2) scale that down to 640x400 > 3) add extra highlights, glow and shadows as appropriate > 4) save a pic as 24bit png > 5) change to indexed color (no dithering), 15 colors if you need to > add a white or red for text purposes...save the file > 6) open the colormap dialogue and swap colors where necessary to make > it fit to the code...note that your pic starts looking funky really > quick - save that with another name > 7) open the pic without the adjusted colormap from step 5, select > all, copy, and paste into the one from step 6 - gimp adjust the index > stuff automagically > 8) touch it up per hand as necessary (didn't go this far yet on the > pics I posted on the wiki) > > pngtobogl it, and build, link, etc.
I followed youre step to manually implement Gimp palette drag'n'drop ;) [attached], That may have set up the right palette, but that didn't make my splash viewable ! I wonder why do is see nothing at the screen. > I would suggest staying away from command line tools to edit these > pics because of the small size, aspect ratio/scaling issues and the > limited number of colors. Maybe. I find that funny to search the best way to automatis that stuff. Especially thumbnailing, building and installing. I may will try to implement a way to modify the palette in the .c, as it is far easier. -- Verso l'Alto !
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