** Changed in: pulseaudio (Ubuntu)
   Importance: Undecided => High

** Changed in: pulseaudio (Ubuntu)
       Status: New => Triaged

** Changed in: pulseaudio (Ubuntu)
     Assignee: Canonical Ubuntu QA Team (canonical-qa) => Ubuntu Foundations 
Team (ubuntu-foundations)

-- 
[ARM] Pulse Audio eating up to much CPU
https://bugs.launchpad.net/bugs/358831
You received this bug notification because you are a member of Ubuntu
Foundations Team, which is a bug assignee.

Status in OEM Priority Project: New
Status in “pulseaudio” source package in Ubuntu: Triaged

Bug description:
On the Freescale MX51 platform it has been noticed that Pulse Audio eats up a 
signficant amount of CPU that is unacceptable. This is using the now offical 
images being produced for the Freescale platform here:
https://wiki.ubuntu.com/BabbageJauntyBetaInstall

I did some findings:

When playing the ogg theora video of big buck bunny. Pulse Audio eats up 15 - 
30 % CPU.
http://mirrorblender.top-ix.org/peach/bigbuckbunny_movies/big_buck_bunny_480p_stereo.ogg

Pulse audio is eating only 1 - 2% CPU when playing ogg files such as
http://www.vorbis.com/music/The_Abyss-4T.ogg

Also playing mp3s within the software codecs in packages:
gstreamer0.10-ffmpeg
gstreamer0.10-plugins-ugly
When playing through totem pulse audio will then eat up
a bit more averaging 2 - 6 % CPU.

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