Indeed I can turn advanced graphics on, but the result is that every draw
operation is so slow it becomes imposible to work with tools.
Disabling it and applying the patch makes non advanced graphics just work. It
has far better performance too. I pressume advanced graphics is not activated
by that patch because the behaviour changes between them (for example, the
zoom box with adv. graphics enabled is translucent, when disabled it is
opaque). At least that's the preceived behaviour, not completely sure about
the implementation though, but by looking at it I can't see why that should
turn adv. graphics on.
Gabriel
On Wednesday 29 August 2007 17:46:16 Jesse Eichar wrote:
> I think that activates Advanced Graphics though... Have you tried
> Advanced Graphics recently all the newer Linux distros work with the
> Advanced Graphics. If you find that is not the case then I will
> apply the patch. But I'm thinking that maybe you have advanced
> graphics working without realizing it... I have tested Feisty Fawn
> and it works great.
>
>
> Jesse
>
> On Aug 29, 2007, at 4:13 AM, Gabriel Roldán wrote:
> > Hi Jesse,
> >
> > I'm sort of stuck in using NonAdvancedSWTGraphics for the 1.1.x
> > branch under
> > linux and it does not render paths, which are needed for some tools
> > feedback
> > actions.
> > Just adding a call to gc.drawPath(path);
> > NonAdvancedSWTGraphics.drawPath makes
> > the trick and it seems to work just well. So I'm wondering if you
> > could do it
> > and commit it?
> >
> > regards,
> >
> > Gabriel
> >
> > public void drawPath( Path path ) {
> > gc.drawPath(path);
> > }
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