done for trunk and 1.1.x
Jesse
On Aug 30, 2007, at 4:04 AM, Gabriel Roldán wrote:
Thanks a lot Jesse.
btw, when you have a chance could you take a look at the patch in
http://jira.codehaus.org/browse/UDIG-1267 and apply it if you
consider it
well enough?
cheers,
Gabriel
On Wednesday 29 August 2007 20:49:55 Jesse Eichar wrote:
I've applied the patch to both trunk and 1.1.x
Jesse
On Aug 29, 2007, at 9:03 AM, Gabriel Roldán wrote:
Indeed I can turn advanced graphics on, but the result is that
every draw
operation is so slow it becomes imposible to work with tools.
Disabling it and applying the patch makes non advanced graphics
just work. It
has far better performance too. I pressume advanced graphics is not
activated
by that patch because the behaviour changes between them (for
example, the
zoom box with adv. graphics enabled is translucent, when disabled
it is
opaque). At least that's the preceived behaviour, not completely
sure about
the implementation though, but by looking at it I can't see why
that should
turn adv. graphics on.
Gabriel
On Wednesday 29 August 2007 17:46:16 Jesse Eichar wrote:
I think that activates Advanced Graphics though... Have you tried
Advanced Graphics recently all the newer Linux distros work with
the
Advanced Graphics. If you find that is not the case then I will
apply the patch. But I'm thinking that maybe you have advanced
graphics working without realizing it... I have tested Feisty Fawn
and it works great.
Jesse
On Aug 29, 2007, at 4:13 AM, Gabriel Roldán wrote:
Hi Jesse,
I'm sort of stuck in using NonAdvancedSWTGraphics for the 1.1.x
branch under
linux and it does not render paths, which are needed for some
tools
feedback
actions.
Just adding a call to gc.drawPath(path);
NonAdvancedSWTGraphics.drawPath makes
the trick and it seems to work just well. So I'm wondering if you
could do it
and commit it?
regards,
Gabriel
public void drawPath( Path path ) {
gc.drawPath(path);
}
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