I've applied the patch to both trunk and 1.1.x

Jesse

On Aug 29, 2007, at 9:03 AM, Gabriel Roldán wrote:

Indeed I can turn advanced graphics on, but the result is that every draw
operation is so slow it becomes imposible to work with tools.

Disabling it and applying the patch makes non advanced graphics just work. It has far better performance too. I pressume advanced graphics is not activated by that patch because the behaviour changes between them (for example, the zoom box with adv. graphics enabled is translucent, when disabled it is opaque). At least that's the preceived behaviour, not completely sure about the implementation though, but by looking at it I can't see why that should
turn adv. graphics on.

Gabriel

On Wednesday 29 August 2007 17:46:16 Jesse Eichar wrote:
I think that activates Advanced Graphics though...  Have you tried
Advanced Graphics recently all the newer Linux distros work with the
Advanced Graphics.  If you find that is not the case then I will
apply the patch.  But I'm thinking that maybe you have advanced
graphics working without realizing it...  I have tested Feisty Fawn
and it works great.


Jesse

On Aug 29, 2007, at 4:13 AM, Gabriel Roldán wrote:
Hi Jesse,

I'm sort of stuck in using NonAdvancedSWTGraphics for the 1.1.x
branch under
linux and it does not render paths, which are needed for some tools
feedback
actions.
Just adding a call to gc.drawPath(path);
NonAdvancedSWTGraphics.drawPath makes
the trick and it seems to work just well. So I'm wondering if you
could do it
and commit it?

regards,

Gabriel

public void drawPath( Path path ) {
       gc.drawPath(path);
}



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