Triode wrote: > I'd appreciate it if any people building their own squeezelite could > test the patch attached to > https://code.google.com/p/squeezelite/issues/detail?id=86
I'll run a new build with the patch later tonight. Triode wrote: > It is likely to make most difference when running synchronized in terms > of when states transition. LOL. I haven't even looked at the patch to figure out what it is meant to fix, but I think I currently have 5 players in my test sync group, so will test it there. If you have time..... Try "-o null" again. I thought, but memory is failing, that you/we did something before to make it play nicely. I have now seen two instances of using "-o null" resulting in a CPU load of 100% after a few mins with my latest builds. Could be something squirrely and specific to ALSA on F21, I suppose, so don't waste any time on it. Not sure it is a generic issue, and not sure that anyone other than me wants to even use the NULL device as output. ;) ------------------------------------------------------------------------ JackOfAll's Profile: http://forums.slimdevices.com/member.php?userid=3069 View this thread: http://forums.slimdevices.com/showthread.php?t=97046 _______________________________________________ unix mailing list [email protected] http://lists.slimdevices.com/mailman/listinfo/unix
