Triode wrote: 
> I'd appreciate it if any people building their own squeezelite could
> test the patch attached to
> https://code.google.com/p/squeezelite/issues/detail?id=86

I'll run a new build with the patch later tonight.

Triode wrote: 
> It is likely to make most difference when running synchronized in terms
> of when states transition.

LOL. I haven't even looked at the patch to figure out what it is meant
to fix, but I think I currently have 5 players in my test sync group, so
will test it there.

If you have time..... Try "-o null" again. I thought, but memory is
failing, that you/we did something before to make it play nicely. I have
now seen two instances of using "-o null" resulting in a CPU load of
100% after a few mins with my latest builds. Could be something
squirrely and specific to ALSA on F21, I suppose, so don't waste any
time on it. Not sure it is a generic issue, and not sure that anyone
other than me wants to even use the NULL device as output. ;)


------------------------------------------------------------------------
JackOfAll's Profile: http://forums.slimdevices.com/member.php?userid=3069
View this thread: http://forums.slimdevices.com/showthread.php?t=97046

_______________________________________________
unix mailing list
[email protected]
http://lists.slimdevices.com/mailman/listinfo/unix

Reply via email to