JackOfAll wrote: > I'll run a new build with the patch later tonight. > > > > LOL. I haven't even looked at the patch to figure out what it is meant > to fix, but I think I currently have 5 players in my test sync group, so > will test it there. > > If you have time..... Try "-o null" again. I thought, but memory is > failing, that you/we did something before to make it play nicely. I have > now seen two instances of using "-o null" resulting in a CPU load of > 100% after a few mins with my latest builds. Could be something > squirrely and specific to ALSA on F21, I suppose, so don't waste any > time on it. Not sure it is a generic issue, and not sure that anyone > other than me wants to even use the NULL device as output. ;)
See output_alsa.c around line 610 - suggests null used to refuse any bytes to be written and we used that to trigger sleeping. If is no longer doing that then you probably get 100% cpu. Not sure how to avoid if that is the case. ------------------------------------------------------------------------ Triode's Profile: http://forums.slimdevices.com/member.php?userid=17 View this thread: http://forums.slimdevices.com/showthread.php?t=97046 _______________________________________________ unix mailing list [email protected] http://lists.slimdevices.com/mailman/listinfo/unix
