JackOfAll wrote: 
> I'll run a new build with the patch later tonight.
> 
> 
> 
> LOL. I haven't even looked at the patch to figure out what it is meant
> to fix, but I think I currently have 5 players in my test sync group, so
> will test it there.
> 
> If you have time..... Try "-o null" again. I thought, but memory is
> failing, that you/we did something before to make it play nicely. I have
> now seen two instances of using "-o null" resulting in a CPU load of
> 100% after a few mins with my latest builds. Could be something
> squirrely and specific to ALSA on F21, I suppose, so don't waste any
> time on it. Not sure it is a generic issue, and not sure that anyone
> other than me wants to even use the NULL device as output. ;)

See output_alsa.c around line 610 - suggests null used to refuse any
bytes to be written and we used that to trigger sleeping.  If is no
longer doing that then you probably get 100% cpu.  Not sure how to avoid
if that is the case.


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