Hello William, I suppose by now you’ve figured out you don’t need to code sign 
with something like Matthias’s amazing code signing stack if you are just 
intending to test on your own device or a small group of devices. All you need 
is:  (1) a developer certificate, (2) a generic application identifier (I use 
com.marksmith.*) and a list of devices codes (UDID’s) that you want to test on. 
Bundle that into what I call a developer profile and when you use that to build 
and sign your app (all done in LC) your app can then be distributed immediately 
to any of the devices listed in your developer profile. I use Xcode to 
side-load apps onto my test devices but I also think you can just install them 
on an external device from the developer menu (specifying your device as the 
test target). I only use Matthias’s amazing app when I need to distribute 
through the App Store. 

Mark

> On 16 Jun 2023, at 3:59 pm, William Prothero via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> I'm curious why it's necessary to code-sign an ios app that I am only testing 
> on my personal iphone. The probable answer, I suspect, is that testing on the 
> iphone is meant for the "preliminary to release" phase, not necessarily code 
> debugging?

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