One interesting thing about the Adobe thread is the number of people who seemed 
to be submitting apps right now, and were hit with the problem.

In Adobe’s case they have their own version of the linker, because they need to 
be able to publish to iOS from Windows, amongst other reasons. The work around 
for now is to replace the Adobe ln64 file with the system’s ln file (renamed), 
then when you compile an iOS app it ends up using Apple’s linker.

The solution doesn’t work for Windows, Adobe will have to update their own 
linker to fix things there.

>From what you say it could be that LiveCode does use its own linker, or it has 
>an engine that your stack gets bundled with, and that engine was created with 
>an older Xcode.



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