never mind, the new patch doesn't fix it, either. On Fri, Sep 26, 2014 at 4:58 PM, Mike Kerner <mikeker...@roadrunner.com> wrote:
> There is something new with the linker. Adobe is having the same issues. > > On Fri, Sep 26, 2014 at 4:55 PM, Ralph DiMola <rdim...@evergreeninfo.net> > wrote: > >> I just had an iOS app approved for the store today. I submitted it on 9/16 >> and was reviewed and approved today. >> >> I submitted it with Mountain Lion/LC 6.6.3/Xcode 5.1.1 >> I have since upgraded to Mavericks. Is this an OSX issue? Have the rules >> changed since 9/16? >> >> Ralph DiMola >> IT Director >> Evergreen Information Services >> rdim...@evergreeninfo.net >> Phone: 518-636-3998 Ex:11 >> Cell: 518-796-9332 >> >> >> -----Original Message----- >> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On >> Behalf >> Of Chris Sheffield >> Sent: Friday, September 26, 2014 4:09 PM >> To: How to use LiveCode >> Subject: Re: iOS app submission error - "invalid segment alignment" >> >> Here's something that's strange though, and maybe I'm just not totally >> understanding the problem exactly. LiveCode 6.6.3 supports Xcode 5.1.1, >> and >> builds against the iOS SDK included with that. Apple is supposedly still >> accepting apps built against that SDK (at least, that's what iTunes >> Connect >> says). But I'm getting this error even when building my app with LC 6.6.3. >> >> So I don't get why it's an issue. Something else going on? >> >> But it sounds like RunRev are aware of the problem and working on a fix, >> according to Mike Kerner just a minute ago. >> >> >> > On Sep 26, 2014, at 2:01 PM, Colin Holgate <co...@verizon.net> wrote: >> > >> > One interesting thing about the Adobe thread is the number of people who >> seemed to be submitting apps right now, and were hit with the problem. >> > >> > In Adobe's case they have their own version of the linker, because they >> need to be able to publish to iOS from Windows, amongst other reasons. The >> work around for now is to replace the Adobe ln64 file with the system's ln >> file (renamed), then when you compile an iOS app it ends up using Apple's >> linker. >> > >> > The solution doesn't work for Windows, Adobe will have to update their >> own >> linker to fix things there. >> > >> > From what you say it could be that LiveCode does use its own linker, or >> it >> has an engine that your stack gets bundled with, and that engine was >> created >> with an older Xcode. >> > >> > >> > >> > _______________________________________________ >> > use-livecode mailing list >> > use-livecode@lists.runrev.com >> > Please visit this url to subscribe, unsubscribe and manage your >> subscription preferences: >> > http://lists.runrev.com/mailman/listinfo/use-livecode >> >> >> _______________________________________________ >> use-livecode mailing list >> use-livecode@lists.runrev.com >> Please visit this url to subscribe, unsubscribe and manage your >> subscription >> preferences: >> http://lists.runrev.com/mailman/listinfo/use-livecode >> >> >> _______________________________________________ >> use-livecode mailing list >> use-livecode@lists.runrev.com >> Please visit this url to subscribe, unsubscribe and manage your >> subscription preferences: >> http://lists.runrev.com/mailman/listinfo/use-livecode >> > > > > -- > On the first day, God created the heavens and the Earth > On the second day, God created the oceans. > On the third day, God put the animals on hold for a few hours, > and did a little diving. > And God said, "This is good." > -- On the first day, God created the heavens and the Earth On the second day, God created the oceans. On the third day, God put the animals on hold for a few hours, and did a little diving. And God said, "This is good." _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode