As we've said, we aren't removing anything. You've always been able to build 
for iOS in Community. The fact you can't deploy to the store is down to Apple's 
licensing incompatibility with the GPL, nothing to do with us and no change 
there on our part. 

> On 17 Aug 2015, at 20:18, Thomas McGrath III <mcgra...@mac.com> wrote:
> 
> I haven’t posted in a long long time and I have a question.
> 
> I just reread the entire Kickstarter Campaign promises and they state very 
> clearly that IOS deployment is included in the open source edition "It will 
> run on every popular platform and device.” and “...running on six platforms - 
> Windows, Mac, Linux, iOS, Android and Server” but on the new livecode pricing 
> page it states that “Note: IOS deployment is not included in the open source 
> edition”.
> 
> I am really confused by this and was wondering which is true. I have always 
> paid for and had the biggest commercial version available and will probably 
> buy into the Indie version once they are up, but I convinced a lot of people 
> to contribute to the Campaign and am wondering if I owe them all apologies.
> 
> Tom McGrath
> 
> 
> 
>> On Aug 17, 2015, at 2:47 PM, William Prothero <proth...@earthednet.org> 
>> wrote:
>> 
>> Terry:
>> This was my concern.
>> 
>> Richard:
>> Thanks for clarifying. Sorry if I spread mis-information. But I did read it, 
>> so the clarification is helpful, and appropriate (at least for me).
>> Regards,
>> Bill
>> 
>>> On Aug 17, 2015, at 11:33 AM, Terence Heaford <t.heaf...@icloud.com> wrote:
>>> 
>>> 
>>>> On 17 Aug 2015, at 19:13, Richard Gaskin <ambassa...@fourthworld.com> 
>>>> wrote:
>>>> 
>>>> and I don't recall seeing it on either the Kickstarter stretch goals
>>> 
>>> 
>>> Are we to conclude form all these type of comments that if it was not in 
>>> the KickStarter Stretch goals then it’s fair game to be omitted from future 
>>> Open Source releases and included in future Commercial releases?
>>> 
>>> 
>>> All the best
>>> 
>>> Terry
>>> 
>>> 
>>> 
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