Nothing special, just MP3 and wav files. I've even use them in past projects and they worked fine.
Sent from my iPhone > On Feb 10, 2016, at 4:54 PM, Scott Rossi <sc...@tactilemedia.com> wrote: > > What audio format? Any unusual encoding? > > Regards, > > Scott Rossi > Creative Director > Tactile Media, UX/UI Design > > > > > On 2/10/16, 3:23 PM, "use-livecode on behalf of Devin Asay" > <use-livecode-boun...@lists.runrev.com on behalf of devin_a...@byu.edu> > wrote: > >> I¹ve been testing some small apps that I use in my class on iOS devices. >> I¹m finding that my apps fail to play audio files. It doesn¹t seem to >> matter if I use a simple Oplay¹ command or the OmobilePlaySoundOnChannel¹ >> command. I¹m on Mac Yosemite 10.10.5, and I¹ve tried building with LC >> 7.1.1, 7.1.2 RC2, and 8.0DP14. I¹ve tried it on iOS 9.2 and 8.3 on >> several different iOS devices. >> >> It works on the iOS simulator. >> It works on Android. >> I have verified that the audio assets are copied successfully to the app >> bundle. Other external assets, like image files, show up properly in the >> app. >> iOS devices are not muted. >> >> I have built apps for iOS in the past and audio playback has worked >> without problems. >> >> Am I missing something? Has anyone else run into this? >> >> Devin >> >> >> Devin Asay >> Office of Digital Humanities >> Brigham Young University > > > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode