Mark Wieder wrote:
Sheesh.
It's java.

I spent enough time with the developers over the last few days to get that right.
It's java running on their backend servers, not in your web client.
That's why you won't be able to see it from the client side.

I must be using the wrong nomenclature, as this distinction is frequently lost in discussions of porting stacks to the web:

Whether they use Java, Ruby, Perl, C, or an army of methamphetamine addicts outsourced from Bakersfield typing really fast, what's being done on the server is distinct from what goes on in the browser.

I mean, of course they're related in that the server generates the page and delivers it over the wire to the browser. But my point here is that what's used on the server could be nearly any language in the world, but what happens in the browser can only be HTML, and must rely on JavaScript, Java, or a plugin for any interactivity.

This distinction is useful here because most of us xTalkers are accustomed to a world where UI and code are bound together to one degree or another, in contrast to the web where the UI (what happens the browser) is separated from whatever may be delivering data to it from a server.

So when we think of a "stack" and then we see a page like the example at TileStack.com, we ponder how it's done. Whether it was served up as a simple ASCII file containing the JavaScript, or the JavaScript was served from a database, or the JavaScript was generated in real time by an application written in any language that can write text, or the JavaScript was typed by the aforementioned meth addicts directly to the port, what we're interacting with is JavaScript.

Given the strengths and weaknesses of each of the common three (JS, Java, or Flash), which of those three is used will define much of our expectations for the technology.

Personally, now that CSS is universally supported, I prefer JavaScript, since it's more broadly deployable than Flash or Java. Sure, JS has its warts, but so does everything else. So I'm really glad the folks at TileStack have chosen it to deliver their UIs.


There's been a lot of discussion on this list over the years along the lines of <whine>I wrote this great game. why can't I just publish my stack on the web</whine>. And after quite a bit of research it turns out that since the rev engine is single-threaded and stacks aren't really designed to be multi-user and reentrant within a thread, you run into several issues trying to use rev as a cgi-engine. For instance, http has no concept of a session: each request is a new transaction. This doesn't bode well for a cgi engine trying to keep track of user variables. If you run fast-cgi then you keep your persistence but each new session has its own memory space.

If I read this correctly, it sounds like these are issues that only affect collaboration, but not issues at all for single-user applications.

For example, if I run a copy of Malte's Drops game on my machine here, and you run yours there, it doesn't matter that our computers don't share any data. We each enjoy the game anyway.

So if Malte rewrote Drops in JavaScript or Flash, it's still the same game and still works just as well as it did before, your copy in your browser and mine in my browser.

But if instead of Drops we were playing Chess, then we'd need a connection between us. As Rev stacks we could use ports, but as JavaScript in a browser we'd have to go through a server.

In this Chess game, do we really need, or even want, to be using stack files on the server? What for? Why not do what the rest of the world does and just use a database or some other inherently multi-user mechanism?


...stacks simply won't be publishable on the web as written using
the rev cgi engine. *Unless they're specifically written to be web
stacks, avoiding the problem areas*. And yes, it's certainly doable,
and fairly easily. But the point is that you have to think of
designing a stack for the desktop or designing it for web use. The two are rarely going to coincide.

Isn't that what TileStack is all about, making web apps exclusively for the browser?

Or do they actually translate Transcript? That would be cool, but seems like a lot of work for a relatively small audience.

Or do they translate HyperCard stacks? Again, way cool, but after more than a decade since Apple dropped HC it would also seem a small audience.

I guess that's the missing link in all the excitement here, getting an understanding of the authoring process.

Did you get a look at how to make a TileStack app?
Is there also a way to deploy desktop standalones?
What distinguishes TileStack from other visual web development tools?

Or maybe an ever better question: Could there be an opportunity here for the folks at TileStack to collaborate with RunRev for porting applications between the web and the desktop?

--
 Richard Gaskin
 Managing Editor, revJournal
 _______________________________________________________
 Rev tips, tutorials and more: http://www.revJournal.com

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