> (Malte: are you listening out there?)

Yes. I am.  :)

I do not have to say too much on the original topic though. Actually, I wrote a lengthy email and threw it away instantly. Boiled down:

If I want my games to run in a browser (which I do not at this time) I ´d go flash. If I wanted them on mobile devices (which I would like pretty much) I´d go Java (and processing on top of it). But as I avoid dot syntax whereever I can, I go Rev, deliver desktop apps and most likely gain more paying customers than I would with a browser solution (lengthy part of explanation snipped out here). Long story short: each tool for it´s purpose.

That said I would not want Rev to support yet another heap of platforms, as I think of each browser for each OS being a seperate platform. If RR would considder adding more Platforms to maintain, I would pretty much prefer engines for mobile OSes like symbian or the iPhone. And even those after all the features I would love to see for the existing platforms. Let me name a few:

- tree control
- real table field
- paragraph alignment in fields
- multichannel audioclips without quicktime dependencies
- openGL support

I know I want the moon on a stick, however I think many of us will have similar and maybe even longer wish lists. Those should IMHO have a higher priority than delivering just another web technology that will most likely be half baked for quite a while. If I would considder switching from producing desktop apps to web apps I would bite the sour apple and learn web technologies, including the dots involved *shudders*


All the best,

Malte_______________________________________________
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