Mark, I've been reading through the source of the TO game, and I THINK what they told you, or what you think they told you, is not the whole story.
It appears that almost all of the work is being performed in the browser, as you would expect for an Ajax application. I could be wrong, but I don't see the code where the game goes back to the server to figure out what to do next. It appears to to all be JS, as you would expect. This is actually comforting, since it means that unless I'm blind, they are a lot closer to the current generation of Ajax development tools than one may have thought otherwise. It would make sense that there are both browser and server components. That is what you would expect. I am a little bit surprised though that I don't recognize the framework they're using. I would have expected them to try to short-circuit the process and use Prototype, or Dojo, or one of the others and just drop calls onto that, but I don't see anything that looks like either to me yet. On the topic of obfuscation, it doesn't appear that they tried hard to do that either, yet, but that isn't surprising, given that this isn't a release candidate product yet. If someone else wants to take a crack at the code (or if someone from TileStack is now monitoring this thread), I'd appreciate some feedback if I'm wrong, and where I should be looking for same. Have a good weekend, all. _______________________________________________ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution