Dave wrote:
> The maximum number it can be set to seems to be 2130706432.
Hi Dave (and all)
I am not too sure about that, though I would love to know if there are
upper limits. On my Intel mac I get:
9
4
34
30
25
21
16
12
8
3
33
on each run of the following script:
on mouseUp pMouseBtnNo
repeat with i= 2130706432 to 2130706442
set the randomseed to i
put random(34) & cr after fld 1
end repeat
end mouseUp
So it does not appear to be upper limited at 2130706432. Given the
game writers perspective to this, I really like the way the random
algorithm the way it is implemented in Revolution, as a seeded
algorithm can be used in many ways in games. It prevents the ability
to cheat with undo systems in casual games, or even lets you set up
whole galaxies without stuffing memory.
Cheers,
Malte
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